Laachyyy

Netherlands
On FACEIT since 2014 260 matches tracked 58 matches in 30 days
ELO ▲ 132
3,241
30-day peak: 3,241
Rank EU ▼ 427 places
#3,140
Netherlands #20 in Netherlands
30 days · prev. #2,713 · best #2,713
Last updated:

How does Laachyyy play?

Rating 1.17 (from 210 matches) K/R 0.81 ADR 90.5 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 210 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherDamageRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 3.2
Knife kills 12 in 260 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 70%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 38x 4K, 6 aces in 191 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (3.9).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 6.9+3.0 · Ø 3.9 better than 97%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 80%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +15 pp, ELO +263
= Stayed the same
K/R at 0.81, ADR at 91.2
▼ Got worse
Rating −0.09, Headshots −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −93 ELO
50 matches · 54% win rate
In match 2 of the day −80 ELO
62 matches · 45% win rate
On Fridays −83 ELO, win rate 40%

Laachyyy loses the most ELO on Dust 2: −93 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Inferno
  2. Most kills in a match: 48 · Cache
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
54% better than 46%
0.77 better than 55%
87.9 better than 76%
1.09 better than 55%
51% of 128 duels better than 41%
46% of 24 situations better than 70%
Mirage44
50% better than 29%
0.78 better than 59%
84.9 better than 63%
1.16 better than 78%
56% of 124 duels better than 70%
41% of 17 situations better than 57%
Anubis41
46% better than 20%
0.80 better than 72%
89.6 better than 85%
1.15 better than 77%
53% of 141 duels right on the average
40% of 20 situations better than 53%
Ancient39
51% better than 34%
0.82 better than 77%
95.5 better than 94%
1.20 better than 87%
53% of 137 duels right on the average
46% of 13 situations better than 71%
Inferno37
59% better than 38%
0.86 better than 75%
95.8 better than 83%
1.27 better than 79%
66% of 150 duels better than 91%
35% of 26 situations better than 41%
Cache30
67% better than 74%
0.84 better than 70%
95.1 better than 86%
1.21 better than 75%
56% of 128 duels better than 56%
37% of 30 situations better than 45%
Nuke17
53% better than 34%
0.76 better than 46%
84.3 better than 59%
1.05 better than 38%
41% of 64 duels better than 4%
57% of 7 situations better than 86%

Compared with players on the same level who have at least 15 matches on the map.

How Laachyyy plays

Across 260 matches Laachyyy averages K/R 0.81 and ADR 90.5; the rating across the 210 rated matches is 1.17. Biggest strength: Utility damage per round at 6.9, better than 97% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 55% headshots. The strongest map is Cache with a 67% win rate in 30 matches. In 117 of 210 matches the rating was 1.10 or higher (56%), in 43 it was below 0.90. In 191 matches with detailed stats: 38 4Ks and 6 aces. Best month by rating: July 2026 at 1.26. Laachyyy loses the most ELO on Dust 2 (−93 ELO, win rate 54%). Things go best on Cache (+129 ELO, win rate 67%). Match no. 3 of the day goes best: 62% win rate, +39 ELO. Improved over the last three months: Win rate +15 pp, ELO +263. Got weaker: Rating −0.09, Headshots −6 pp. Unchanged in recent months: K/R at 0.81, ADR at 91.2. Last 30 days: 58 matches, win rate 60%, net ELO +101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.