La_S0mbra

Russia
On FACEIT since 2016 183 matches tracked 51 matches in 30 days
ELO ▲ 124
2,070
30-day peak: 2,101
Rank EU
#197,700
Russia #55,417 in Russia
Last updated:

How does La_S0mbra play?

Rating 0.96 (from 163 matches) K/R 0.70 ADR 78.6 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 163 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.7
Knife kills 5 in 182 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 11x 4K, 2 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 8%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +12 pp, ELO +137
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 79.5
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −98 ELO
32 matches · 41% win rate
In match 4 of the day −80 ELO
21 matches · 24% win rate
On Mondays −25 ELO, win rate 40%

La_S0mbra loses the most ELO on Nuke: −98 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 38 · Anubis
  3. Highest rating in a match: 1.96 · Nuke

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient55
55% better than 58%
0.72 better than 37%
83.0 better than 60%
0.96 better than 26%
47% of 164 duels better than 26%
43% of 40 situations better than 65%
Anubis45
51% better than 52%
0.71 better than 37%
76.7 better than 29%
1.01 better than 44%
56% of 158 duels better than 75%
43% of 23 situations better than 63%
Nuke32
41% better than 13%
0.65 better than 9%
74.4 better than 17%
0.89 better than 6%
48% of 124 duels better than 23%
53% of 17 situations better than 80%
Dust 225
44% better than 25%
0.74 right on the average
80.7 better than 51%
0.98 better than 32%
48% of 87 duels better than 33%
50% of 10 situations better than 81%
Cache12
42% -
0.68 -
74.5 -
0.89-
38% of 37 duels -
29% of 7 situations -
Inferno7
57% -
0.67 -
78.2 -
0.94-
33% of 15 duels -
50% of 4 situations -
Overpass3
67% -
0.51 -
65.5 -
0.57-
25% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How La_S0mbra plays

Across 182 matches La_S0mbra averages K/R 0.70 and ADR 78.6; the rating across the 163 rated matches is 0.96. Biggest strength: Utility damage per round at 5.4, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 44% headshots. The strongest map is Ancient with a 55% win rate in 55 matches. In 42 of 163 matches the rating was 1.10 or higher (26%), in 75 it was below 0.90. In 119 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: October 2026 at 0.99. La_S0mbra loses the most ELO on Nuke (−98 ELO, win rate 41%). Things go best in match 2 of the day (+30 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +30 ELO. Improved over the last three months: Win rate +12 pp, ELO +137. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 79.5. Last 30 days: 51 matches, win rate 57%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.