LaFourmi

Congo - Brazzaville
On FACEIT since 2021 132 matches tracked
ELO
2,006
Peak across the last 132 matches: 2,122
Rank EU
#241,397
Congo - Brazzaville #58 in Congo - Brazzaville
Last updated:

How does LaFourmi play?

Rating 0.98 K/R 0.72 ADR 78.0 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 132 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 15%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.8
Knife kills 3 in 132 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.3%).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 18%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 8x 4K, 2 aces in 71 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, ELO +88
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 78.2, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays ±0 ELO, win rate 18%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.03 · Dust 2

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
53% better than 56%
0.71 better than 36%
79.3 better than 41%
0.98 better than 32%
50% of 248 duels better than 42%
47% of 19 situations better than 76%
Anubis26
42% better than 19%
0.73 better than 46%
79.0 better than 39%
1.01 better than 42%
53% of 137 duels better than 61%
44% of 16 situations better than 69%
Inferno17
41% better than 17%
0.66 better than 19%
73.8 better than 18%
0.90 better than 13%
38% of 78 duels better than 5%
22% of 9 situations better than 16%
Cache14
43% -
0.74 -
77.8 -
1.03-
44% of 63 duels -
57% of 7 situations -
Mirage14
50% -
0.75 -
80.9 -
0.99-
49% of 86 duels -
60% of 5 situations -
Nuke6
83% -
0.68 -
69.2 -
0.98-
46% of 37 duels -
50% of 2 situations -
Ancient3
100% -
0.85 -
83.3 -
1.22-
52% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LaFourmi plays

Across 132 matches LaFourmi averages K/R 0.72, ADR 78.0 and a rating of 0.98. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 58% headshots. The strongest map is Dust 2 with a 53% win rate in 51 matches. In 40 of 132 matches the rating was 1.10 or higher (30%), in 55 it was below 0.90. In 71 matches with detailed stats: 8 4Ks and 2 aces. Things go best on Dust 2 (+55 ELO, win rate 53%). Improved over the last three months: Headshots +6 pp, ELO +88. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 78.2, Win rate at 51%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.