LYZWA

Poland
On FACEIT since 2015 171 matches tracked 31 matches in 30 days
Last updated:

How does LYZWA play?

Rating 1.06 K/R 0.76 ADR 86.6 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 170 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 2.6
Knife kills 3 in 170 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 17x 4K, 1 ace in 111 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 81%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +363
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 86.9, Headshots at 50%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −64 ELO
27 matches · 37% win rate
On Inferno −23 ELO
21 matches · 48% win rate
On Saturdays ±0 ELO, win rate 45%

LYZWA loses the most ELO in match 3 of the day: −64 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Cache
  2. Most kills in a match: 53 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
65% better than 91%
0.76 better than 57%
87.2 better than 78%
1.09 better than 67%
49% of 188 duels better than 35%
39% of 36 situations better than 53%
Dust 229
48% better than 36%
0.78 better than 68%
89.8 better than 86%
1.05 better than 54%
52% of 123 duels right on the average
26% of 19 situations better than 21%
Ancient26
46% better than 28%
0.72 better than 36%
84.2 better than 64%
1.01 better than 41%
51% of 70 duels better than 46%
33% of 9 situations better than 38%
Anubis22
55% better than 60%
0.78 better than 67%
86.8 better than 77%
1.09 better than 67%
51% of 87 duels better than 43%
25% of 20 situations better than 21%
Inferno21
48% better than 31%
0.71 better than 28%
81.0 better than 42%
0.97 better than 17%
56% of 109 duels better than 62%
31% of 16 situations better than 33%
Nuke13
38% -
0.80 -
89.3 -
1.16-
53% of 72 duels -
33% of 15 situations -
Cache11
36% -
0.74 -
88.5 -
1.05-
59% of 51 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LYZWA plays

Across 170 matches LYZWA averages K/R 0.76, ADR 86.6 and a rating of 1.06. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 49% headshots. The strongest map is Mirage with a 65% win rate in 48 matches. In 68 of 170 matches the rating was 1.10 or higher (40%), in 55 it was below 0.90. In 111 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. LYZWA loses the most ELO in match 3 of the day (−64 ELO, win rate 37%). Things go best on Mirage (+110 ELO, win rate 65%). Match no. 2 of the day goes best: 60% win rate, +99 ELO. Improved over the last three months: ELO +363. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 86.9, Headshots at 50%, Win rate at 52%. Last 30 days: 31 matches, win rate 61%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.