LYFT-
Name history of LYFT-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).
Compared with 2,097 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (11%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average58% headshots and so well above the average (50%).
Impact
WeaknessExactly 3 kills in 2.5% of rounds and so well below the average (4.1%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · all ELO ranges averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.71. Last 3 months: 0.66 (at the start 0.64). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.05. Last 3 months: 0.94 (at the start 0.95). Clearly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 77.8. Last 3 months: 72.0 (at the start 71.7). Clearly below the average (80.8).
Share of headshot kills
Best month: June 2026 with 63%. Last 3 months: 59% (at the start 58%). Well above the average (50%).
Matches won (win rate)
Best month: June 2026 with 64%. Last 3 months: 39% (at the start 43%). Well below the average (50%).
Best month: July 2026 with 2,056. Last 3 months: 1,980 (at the start 1,657).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 37%.
Patterns
From the last 137 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
LYFT- loses the most ELO in match 2 of the day: −61 ELO, 33% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Inferno
- Longest win streak: 5 wins in a row · Ancient
- Highest rating in a match: 1.73 · Anubis
Maps in detail
from the last 137 matchesCompared with players on the same level who have at least 15 matches on the map.
How LYFT- plays
Across 137 matches LYFT- averages K/R 0.65, ADR 71.8 and a rating of 0.94. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · all ELO ranges players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · all ELO ranges players. Averages 13.8 kills per match with 58% headshots. The strongest map is Mirage with a 44% win rate in 34 matches. In 38 of 137 matches the rating was 1.10 or higher (28%), in 61 it was below 0.90. In 38 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: June 2026 at 1.05. LYFT- loses the most ELO in match 2 of the day (−61 ELO, win rate 33%). Things go best in match 1 of the day (+91 ELO, win rate 48%). Match no. 1 of the day goes best: 48% win rate, +91 ELO. Improved over the last three months: ELO +323. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 72.0, Headshots at 59%. Last 30 days: 32 matches, win rate 44%, net ELO −2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.