LUDAV1CO

Turkey
On FACEIT since 2024 281 matches tracked 35 matches in 30 days
Last updated:

How does LUDAV1CO play?

Rating 0.98 (from 251 matches) K/R 0.67 ADR 72.9 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 251 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 23% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 2.4
Knife kills 4 in 281 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 15%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 25x 4K, 3 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 87%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +514
= Stayed the same
K/R at 0.68, Rating at 0.99, ADR at 73.3, Win rate at 47%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.68 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −106 ELO
31 matches · 42% win rate
On Mirage −68 ELO
60 matches · 48% win rate
On Mondays −102 ELO, win rate 38%

LUDAV1CO loses the most ELO on Ancient: −106 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Nuke
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
51% better than 48%
0.69 better than 23%
75.9 better than 22%
1.02 better than 43%
47% of 246 duels better than 25%
47% of 58 situations better than 77%
Mirage60
48% better than 36%
0.65 better than 11%
70.0 better than 6%
0.95 better than 21%
45% of 130 duels better than 17%
61% of 31 situations better than 95%
Inferno37
51% better than 39%
0.68 better than 17%
73.1 better than 8%
1.01 better than 29%
49% of 92 duels better than 27%
24% of 17 situations better than 16%
Anubis32
38% better than 8%
0.64 better than 6%
67.9 better than 1%
0.93 better than 13%
41% of 68 duels better than 5%
32% of 19 situations better than 38%
Ancient31
42% better than 20%
0.66 better than 11%
73.7 better than 12%
0.93 better than 16%
50% of 114 duels better than 41%
31% of 13 situations better than 32%
Cache20
40% -
0.67 -
70.5 -
0.95-
46% of 54 duels -
9% of 11 situations -
Nuke14
57% -
0.80 -
77.0 -
1.13-
63% of 40 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LUDAV1CO plays

Across 281 matches LUDAV1CO averages K/R 0.67 and ADR 72.9; the rating across the 251 rated matches is 0.98. Biggest strength: Utility damage per round at 5.7, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 56% headshots. The strongest map is Nuke with a 57% win rate in 14 matches. In 79 of 251 matches the rating was 1.10 or higher (31%), in 104 it was below 0.90. In 197 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: August 2026 at 1.05. LUDAV1CO loses the most ELO on Ancient (−106 ELO, win rate 42%). Things go best on Inferno (+25 ELO, win rate 51%). Match no. 4 of the day goes best: 55% win rate, −23 ELO. Improved over the last three months: ELO +514. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.99, ADR at 73.3, Win rate at 47%. Last 30 days: 35 matches, win rate 43%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.