LTYH

Portugal
226 matches tracked 51 matches in 30 days
Last updated:

How does LTYH play?

Rating 0.95 (from 217 matches) K/R 0.68 ADR 74.4 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 217 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 30%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 49%−1 pp · Ø 50% better than 47%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 27%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 32%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 47%+2 pp · Ø 45% better than 60%
AWP share of kills 20%+10 pp · Ø 10% better than 86%
K/D 0.93−0.07 · Ø 1.00 better than 34%
Pistol kills per match 2.3
Knife kills 7 in 226 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.0%).

2K rounds 12.5%−0.5 pp · Ø 13.0% better than 40%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 21x 4K, 5 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 27%
Enemies flashed per round 0.29+0.03 · Ø 0.26 better than 63%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.04, Rating +0.08
= Stayed the same
ADR at 75.4
▼ Got worse
Headshots −4 pp, Win rate −3 pp, ELO −168

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.69 (at the start 0.65). Slightly below the average (0.72).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −17 ELO
25 matches · 56% win rate
On Ancient −3 ELO
40 matches · 53% win rate
On Fridays ±0 ELO, win rate 39%

LTYH loses the most ELO on Anubis: −17 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 2.42 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
49% better than 48%
0.67 better than 27%
73.7 better than 24%
0.95 better than 36%
54% of 284 duels better than 78%
18% of 22 situations better than 10%
Dust 256
43% better than 27%
0.70 better than 43%
77.7 better than 43%
0.98 better than 47%
52% of 259 duels better than 64%
36% of 28 situations better than 47%
Ancient40
53% better than 58%
0.66 better than 21%
70.1 better than 9%
0.88 better than 14%
45% of 167 duels better than 24%
25% of 16 situations better than 19%
Anubis25
56% better than 67%
0.77 better than 79%
82.4 better than 73%
1.07 better than 77%
50% of 149 duels better than 52%
28% of 18 situations better than 28%
Inferno21
43% better than 26%
0.67 better than 33%
72.6 better than 21%
0.94 better than 36%
41% of 78 duels better than 9%
44% of 9 situations better than 67%
Nuke17
47% better than 34%
0.69 better than 29%
73.2 better than 19%
0.97 better than 39%
42% of 71 duels better than 10%
33% of 9 situations better than 38%
Cache6
67% -
0.52 -
56.5 -
0.72-
51% of 35 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LTYH plays

Across 226 matches LTYH averages K/R 0.68 and ADR 74.4; the rating across the 217 rated matches is 0.95. Biggest strength: Rounds with first kill at 12%, better than 79% of level 6 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 6 players. Averages 14.8 kills per match with 47% headshots. The strongest map is Anubis with a 56% win rate in 25 matches. In 63 of 217 matches the rating was 1.10 or higher (29%), in 99 it was below 0.90. In 156 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: August 2026 at 0.98. LTYH loses the most ELO on Anubis (−17 ELO, win rate 56%). Things go best on Dust 2 (+156 ELO, win rate 43%). From match no. 5 of the day on, things go best: 67% win rate, +73 ELO. Improved over the last three months: K/R +0.04, Rating +0.08. Got weaker: Headshots −4 pp, Win rate −3 pp, ELO −168. Unchanged in recent months: ADR at 75.4. Last 30 days: 51 matches, win rate 43%, net ELO +112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.