LSD_MAPKA

USA
On FACEIT since 2018 186 matches tracked 115 matches in 30 days
Last updated:

How does LSD_MAPKA play?

Rating 0.95 (from 137 matches) K/R 0.67 ADR 75.1 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 137 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 29%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 43%−7 pp · Ø 50% better than 4%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.93−0.07 · Ø 1.00 better than 20%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.1%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 25%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 19x 4K, 1 ace in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

0.33 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.09, ADR +5.0, Headshots +2 pp
= Stayed the same
K/R at 0.68, Win rate at 44%, ELO at 1,859
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.68 (at the start 0.65). Slightly below the average (0.72).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −53 ELO
29 matches · 24% win rate
On Dust 2 −51 ELO
48 matches · 50% win rate
Between 18:00 and 24:00 +34 ELO, win rate 36%
On Saturdays +1 ELO, win rate 33%

LSD_MAPKA loses the most ELO on Ancient: −53 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
47% better than 36%
0.69 better than 30%
76.4 better than 29%
0.97 better than 35%
47% of 195 duels better than 29%
22% of 23 situations better than 11%
Dust 248
50% right on the average
0.69 better than 29%
77.5 better than 37%
0.97 better than 32%
44% of 156 duels better than 16%
32% of 28 situations better than 33%
Ancient29
24% better than 1%
0.66 better than 14%
69.7 better than 4%
0.90 better than 13%
36% of 64 duels better than 2%
33% of 12 situations better than 40%
Anubis19
32% better than 6%
0.62 better than 6%
73.9 better than 16%
0.89-
35% of 54 duels better than 1%
63% of 8 situations better than 93%
Inferno10
50% -
0.60 -
72.1 -
0.69-
22% of 9 duels -
-
Nuke9
56% -
0.76 -
81.3 -
1.06-
46% of 48 duels -
50% of 2 situations -
Cache7
71% -
0.71 -
76.7 -
0.98-
52% of 25 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LSD_MAPKA plays

Across 186 matches LSD_MAPKA averages K/R 0.67 and ADR 75.1; the rating across the 137 rated matches is 0.95. Most room to improve: Opening duels won at 43%, better than only 4% of level 9 players. Averages 15.0 kills per match with 46% headshots. The strongest map is Inferno with a 50% win rate in 10 matches. In 46 of 137 matches the rating was 1.10 or higher (34%), in 67 it was below 0.90. In 135 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.08. LSD_MAPKA loses the most ELO on Ancient (−53 ELO, win rate 24%). Improved over the last three months: Rating +0.09, ADR +5.0, Headshots +2 pp. Unchanged in recent months: K/R at 0.68, Win rate at 44%, ELO at 1,859. Last 30 days: 115 matches, win rate 43%, net ELO −125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.