LSDEOL

Bhutan
On FACEIT since 2014 70 matches tracked
ELO
2,159
Rank EU
#152,554
Bhutan #226 in Bhutan
Last updated:

How does LSDEOL play?

Rating 0.92 (from 20 matches) K/R 0.68 ADR 82.2 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 20% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

0% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 0%−22 pp · Ø 22% better than 1%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Weakness
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.4
Knife kills 4 in 70 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 15%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 0x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 98%
Enemies flashed per round 0.59+0.30 · Ø 0.29 better than 97%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 80.6
▼ Got worse
Headshots −5 pp, Win rate −4 pp

Aug to Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.60
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
23 matches · 48% win rate

LSDEOL loses the most ELO in match 2 of the day: ±0 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 1.33 · Nuke
  3. Most kills in a match: 35 · Inferno

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno17
71% better than 95%
0.72 better than 32%
87.3 better than 71%
0.87-
71% of 7 duels better than 99%
0% of 1 situations better than 1%
Mirage13
62% -
0.66 -
83.7 -
0.88-
40% of 47 duels -
40% of 5 situations -
Dust 211
36% -
0.55 -
72.8 -
-
-
-
Anubis10
70% -
0.68 -
85.2 -
0.90-
47% of 19 duels -
25% of 4 situations -
Ancient8
38% -
0.78 -
82.9 -
0.90-
63% of 24 duels -
67% of 3 situations -
Nuke7
43% -
0.75 -
83.3 -
1.15-
75% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LSDEOL plays

Across 70 matches LSDEOL averages K/R 0.68 and ADR 82.2; the rating across the 20 rated matches is 0.92. Biggest strength: Utility damage per round at 8.0, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.92, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 44% headshots. The strongest map is Inferno with a 71% win rate in 17 matches. In 5 of 20 matches the rating was 1.10 or higher (25%), in 9 it was below 0.90. Best month by rating: August 2026 at 1.00. LSDEOL loses the most ELO in match 2 of the day (±0 ELO, win rate 48%). Got weaker: Headshots −5 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.69, ADR at 80.6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.