LR_11

Ukraine
On FACEIT since 2016 233 matches tracked 81 matches in 30 days
ELO ▲ 110
2,607
30-day peak: 2,607
Rank EU
#36,308
Ukraine #2,260 in Ukraine
Last updated:

How does LR_11 play?

Rating 1.01 K/R 0.70 ADR 76.3 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 233 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.4
Knife kills 2 in 233 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 7%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 24x 4K, 2 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 6.2+2.1 · Ø 4.1 better than 92%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +355
= Stayed the same
K/R at 0.70, Rating at 1.01, ADR at 75.8, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −150 ELO
53 matches · 42% win rate
In match 3 of the day +100 ELO
42 matches · 38% win rate
Between 6:00 and 12:00 +34 ELO, win rate 40%
On Mondays −30 ELO, win rate 36%

LR_11 loses the most ELO in match 2 of the day: −150 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 37 · Anubis
  3. Highest rating in a match: 1.93 · Mirage

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
47% better than 30%
0.66 better than 13%
73.5 better than 13%
0.96 better than 20%
53% of 196 duels better than 55%
40% of 42 situations better than 55%
Mirage53
34% better than 3%
0.71 better than 32%
76.0 better than 23%
0.99 better than 31%
53% of 154 duels better than 57%
48% of 40 situations better than 76%
Anubis40
50% better than 40%
0.71 better than 30%
78.4 better than 33%
1.03 better than 44%
54% of 140 duels better than 61%
38% of 21 situations better than 47%
Ancient30
63% better than 81%
0.73 better than 37%
79.6 better than 34%
1.05 right on the average
67% of 103 duels better than 98%
33% of 24 situations better than 37%
Nuke26
62% better than 72%
0.77 better than 55%
80.5 better than 40%
1.12 better than 66%
64% of 102 duels better than 96%
50% of 18 situations better than 76%
Inferno15
47% better than 22%
0.67 better than 8%
73.5 better than 8%
0.98 better than 16%
53% of 58 duels better than 37%
32% of 19 situations better than 30%
Cache9
56% -
0.56 -
68.2 -
0.84-
43% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LR_11 plays

Across 233 matches LR_11 averages K/R 0.70, ADR 76.3 and a rating of 1.01. Biggest strength: Utility damage per round at 6.2, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.0 kills per match with 48% headshots. The strongest map is Ancient with a 63% win rate in 30 matches. In 82 of 233 matches the rating was 1.10 or higher (35%), in 97 it was below 0.90. In 155 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: October 2026 at 1.05. LR_11 loses the most ELO in match 2 of the day (−150 ELO, win rate 42%). Things go best on Nuke (+85 ELO, win rate 62%). From match no. 5 of the day on, things go best: 58% win rate, +30 ELO. Improved over the last three months: Win rate +5 pp, ELO +355. Unchanged in recent months: K/R at 0.70, Rating at 1.01, ADR at 75.8, Headshots at 48%. Last 30 days: 81 matches, win rate 51%, net ELO +195.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.