LOLIK_ROLO
How does LOLIK_ROLO play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average22% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.97 K/D and so slightly below the average (1.03).
Impact
Weakness1.9 MVPs per match and so well below the average (2.3).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.66 (at the start 0.78). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.06. Last 3 months: 0.92 (at the start 1.07). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 82.3. Last 3 months: 73.9 (at the start 84.0). Clearly below the average (80.7).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 53% (at the start 51%). Clearly above the average (50%).
Matches won (win rate)
Best month: September 2026 with 57%. Last 3 months: 45% (at the start 56%). Clearly below the average (50%).
Best month: September 2026 with 2,653. Last 3 months: 2,480 (at the start 2,385).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: September 2026 with 27%.
Patterns
From the last 143 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
LOLIK_ROLO loses the most ELO in match 2 of the day: −50 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Nuke
- Longest win streak: 6 wins in a row · Cache
- Highest rating in a match: 1.80 · Mirage
Maps in detail
from the last 143 matchesCompared with players on the same level who have at least 15 matches on the map.
How LOLIK_ROLO plays
Across 143 matches LOLIK_ROLO averages K/R 0.69, ADR 76.8 and a rating of 0.96. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 52% headshots. The strongest map is Nuke with a 50% win rate in 18 matches. In 49 of 143 matches the rating was 1.10 or higher (34%), in 65 it was below 0.90. In 99 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. LOLIK_ROLO loses the most ELO in match 2 of the day (−50 ELO, win rate 40%). Things go best in match 3 of the day (+50 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +50 ELO. Improved over the last three months: Headshots +2 pp, ELO +95. Got weaker: K/R −0.12, Rating −0.15, ADR −10.1, Win rate −11 pp. Last 30 days: 30 matches, win rate 33%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.