LOGAN-_-
Name history of LOGAN-_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does LOGAN-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average43% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average54% headshots and so clearly above the average (49%).
Impact
AverageExactly 2 kills in 14.5% of rounds and so clearly above the average (13.3%).
Utility and deaths
Average0.15 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.85. Last 3 months: 0.75 (at the start 0.66). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.18. Last 3 months: 1.04 (at the start 0.91). Just above the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 85.6. Last 3 months: 78.3 (at the start 72.0). Just below the average (80.4).
Share of headshot kills
Best month: September 2026 with 55%. Last 3 months unchanged at 54%. Clearly above the average (49%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months unchanged at 50%. Just above the average (49%).
Best month: August 2026 with 2,141. Last 3 months: 2,028 (at the start 1,989).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 55%.
Patterns
From the last 164 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
LOGAN-_- loses the most ELO in match 1 of the day: −123 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.13 · Ancient
- Longest win streak: 5 wins in a row · Ancient
- Most kills in a match: 32 · Mirage
Maps in detail
from the last 164 matchesCompared with players on the same level who have at least 15 matches on the map.
How LOGAN-_- plays
Across 164 matches LOGAN-_- averages K/R 0.71 and ADR 75.6; the rating across the 137 rated matches is 1.00. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.2, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 54% headshots. The strongest map is Cache with a 56% win rate in 16 matches. In 50 of 137 matches the rating was 1.10 or higher (36%), in 58 it was below 0.90. In 96 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 1.18. LOGAN-_- loses the most ELO in match 1 of the day (−123 ELO, win rate 45%). Things go best on Ancient (+31 ELO, win rate 54%). Match no. 3 of the day goes best: 57% win rate, +21 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +6.3. Unchanged in recent months: Headshots at 54%, Win rate at 50%, ELO at 2,028. Last 30 days: 57 matches, win rate 53%, net ELO +20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.