LOGAN-_-

Spain
On FACEIT since 2017 164 matches tracked 57 matches in 30 days
ELO ▲ 41
2,086
30-day peak: 2,086
Rank EU
#189,128
Spain #1,638 in Spain
Last updated:

How does LOGAN-_- play?

Rating 1.00 (from 137 matches) K/R 0.71 ADR 75.6 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 137 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.4
Knife kills 4 in 164 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.3%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 75%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 14x 4K, 0 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +6.3
= Stayed the same
Headshots at 54%, Win rate at 50%, ELO at 2,028
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.75 (at the start 0.66). Just above the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −123 ELO
66 matches · 45% win rate
On Anubis −60 ELO
28 matches · 50% win rate
On Saturdays −69 ELO, win rate 32%

LOGAN-_- loses the most ELO in match 1 of the day: −123 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
44% better than 24%
0.72 better than 42%
75.8 better than 26%
1.02 right on the average
45% of 138 duels better than 18%
52% of 23 situations better than 84%
Ancient35
54% better than 57%
0.71 better than 33%
75.8 better than 20%
1.01 better than 42%
54% of 95 duels better than 66%
35% of 20 situations better than 42%
Anubis28
50% better than 43%
0.67 better than 18%
74.3 better than 15%
0.92 better than 16%
49% of 89 duels better than 36%
29% of 14 situations better than 29%
Inferno20
55% better than 56%
0.77 better than 71%
78.7 better than 40%
1.04 better than 54%
62% of 65 duels better than 90%
50% of 12 situations better than 79%
Dust 219
47% better than 33%
0.66 better than 14%
71.1 better than 8%
0.89-
50% of 38 duels better than 42%
60% of 5 situations better than 94%
Cache16
56% -
0.80 -
80.0 -
1.12-
50% of 54 duels -
55% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LOGAN-_- plays

Across 164 matches LOGAN-_- averages K/R 0.71 and ADR 75.6; the rating across the 137 rated matches is 1.00. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.2, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 54% headshots. The strongest map is Cache with a 56% win rate in 16 matches. In 50 of 137 matches the rating was 1.10 or higher (36%), in 58 it was below 0.90. In 96 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 1.18. LOGAN-_- loses the most ELO in match 1 of the day (−123 ELO, win rate 45%). Things go best on Ancient (+31 ELO, win rate 54%). Match no. 3 of the day goes best: 57% win rate, +21 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +6.3. Unchanged in recent months: Headshots at 54%, Win rate at 50%, ELO at 2,028. Last 30 days: 57 matches, win rate 53%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.