LMS

Moldova
On FACEIT since 2015 301 matches tracked 111 matches in 30 days
ELO ▲ 416
3,323
30-day peak: 3,451
Rank NA ▼ 29 places
#83
Moldova #1 in Moldova
30 days · prev. #54 · best #44
Last updated:

How does LMS play?

Rating 1.07 (from 244 matches) K/R 0.76 ADR 83.2 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 244 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 16%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−9 pp · Ø 42% better than 19%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 3%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.06+0.01 · Ø 1.05 better than 41%
Pistol kills per match 2.7 from the last 244
Knife kills 2 in 244 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so right on the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 51%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 37x 4K, 5 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 82%
Enemies flashed per round 0.60+0.28 · Ø 0.32 better than 97%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, ADR +4.2, Win rate +8 pp, ELO +405
= Stayed the same
Rating at 1.08, Headshots at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.77 (at the start 0.73). Just above the average (0.75).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +33 ELO
52 matches · 44% win rate
Between 12:00 and 18:00 +119 ELO, win rate 48%
On Mondays −34 ELO, win rate 35%

LMS loses the most ELO in match 1 of the day: +33 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Anubis
  2. Most kills in a match: 49 · Mirage
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
52% better than 37%
0.75 better than 44%
83.9 better than 58%
1.04 better than 40%
53% of 417 duels right on the average
27% of 45 situations better than 17%
Dust 279
52% better than 38%
0.82 better than 76%
86.5 better than 70%
1.13 better than 67%
54% of 365 duels better than 58%
36% of 47 situations better than 40%
Ancient20
65% better than 81%
0.76 right on the average
83.9 better than 58%
1.05 better than 46%
53% of 83 duels right on the average
42% of 12 situations better than 59%
Cache18
72% better than 86%
0.74 better than 30%
84.3 better than 44%
1.05 better than 30%
49% of 96 duels better than 20%
20% of 5 situations better than 11%
Anubis16
56% right on the average
0.75 right on the average
82.9 better than 57%
1.06 right on the average
48% of 82 duels better than 25%
67% of 9 situations better than 96%
Inferno13
46% -
0.75 -
85.0 -
1.00-
51% of 68 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LMS plays

Across 301 matches LMS averages K/R 0.76 and ADR 83.2; the rating across the 244 rated matches is 1.07. Biggest strength: Utility damage per round at 5.0, better than 82% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 52% headshots. The strongest map is Cache with a 72% win rate in 18 matches. In 107 of 244 matches the rating was 1.10 or higher (44%), in 72 it was below 0.90. In 174 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: September 2026 at 1.15. LMS loses the most ELO in match 1 of the day (+33 ELO, win rate 44%). Things go best on Dust 2 (+72 ELO, win rate 52%). Match no. 2 of the day goes best: 65% win rate, +20 ELO. Improved over the last three months: K/R +0.04, ADR +4.2, Win rate +8 pp, ELO +405. Unchanged in recent months: Rating at 1.08, Headshots at 52%. Last 30 days: 111 matches, win rate 56%, net ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.