LLap

Ukraine
On FACEIT since 2023 228 matches tracked 50 matches in 30 days
ELO ▼ 117
2,199
30-day peak: 2,421
Rank EU
#136,410
Ukraine #3,242 in Ukraine
Last updated:

How does LLap play?

Rating 0.84 K/R 0.59 ADR 67.1 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 228 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 7% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 44%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so clearly below the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.83−0.19 · Ø 1.02 better than 2%
Pistol kills per match 2.0
Zeus kills1 in 228 matches
Knife kills 7 in 228 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 9.9%−3.4 pp · Ø 13.3% better than 1%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 1.6−0.7 · Ø 2.3 better than 1%
4Ks and aces 6x 4K, 1 ace in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.60, Rating at 0.84, ADR at 67.6, ELO at 2,199
▼ Got worse
Headshots −3 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: August 2026 with 0.62. Last 3 months: 0.60 (at the start 0.59). Well below the average (0.74).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −197 ELO
28 matches · 32% win rate
On Mirage −156 ELO
22 matches · 41% win rate
Between 6:00 and 12:00 −82 ELO, win rate 39%
On Thursdays −213 ELO, win rate 40%

LLap loses the most ELO on Cache: −197 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Nuke
  2. Most kills in a match: 31 · Dust 2
  3. Highest rating in a match: 1.93 · Ancient

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient57
63% better than 86%
0.64 better than 8%
72.7 better than 10%
0.91 better than 12%
54% of 215 duels better than 66%
39% of 33 situations better than 53%
Dust 247
57% better than 69%
0.56 better than 1%
64.4 better than 1%
0.80 better than 1%
41% of 185 duels better than 7%
44% of 25 situations better than 69%
Nuke32
69% better than 90%
0.64 better than 5%
73.2 better than 10%
0.86 better than 4%
51% of 194 duels better than 42%
50% of 10 situations better than 76%
Cache28
32% -
0.52 -
59.3 -
0.74-
37% of 119 duels -
19% of 16 situations -
Inferno26
46% better than 24%
0.53 better than 1%
62.0 better than 1%
0.74 better than 1%
42% of 111 duels better than 8%
38% of 13 situations better than 53%
Mirage22
41% better than 15%
0.59 better than 2%
60.8 better than 1%
0.84 better than 3%
41% of 58 duels better than 6%
36% of 14 situations better than 44%
Anubis15
53% right on the average
0.65 better than 11%
72.7 better than 10%
0.95 better than 22%
45% of 64 duels better than 16%
45% of 11 situations better than 71%

Compared with players on the same level who have at least 15 matches on the map.

How LLap plays

Across 228 matches LLap averages K/R 0.59, ADR 67.1 and a rating of 0.84. Biggest strength: Utility damage per round at 5.5, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.84, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.1 kills per match with 46% headshots. The strongest map is Nuke with a 69% win rate in 32 matches. In 36 of 228 matches the rating was 1.10 or higher (16%), in 146 it was below 0.90. In 141 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: August 2026 at 0.86. LLap loses the most ELO on Cache (−197 ELO, win rate 32%). Things go best on Ancient (+365 ELO, win rate 63%). Got weaker: Headshots −3 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.60, Rating at 0.84, ADR at 67.6, ELO at 2,199. Last 30 days: 50 matches, win rate 44%, net ELO −124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.