LLLguy

Belarus
On FACEIT since 2025 102 matches tracked 30 matches in 30 days
Last updated:

How does LLLguy play?

Rating 1.03 (from 82 matches) K/R 0.72 ADR 77.3 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 82 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 29% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

7% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 7%−15 pp · Ø 22% better than 1%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.3
Knife kills 4 in 102 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 67%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 6x 4K, 2 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.06−0.22 · Ø 0.28 better than 2%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +4.4
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −11 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.70). Right on the average (0.74).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
27 matches · 56% win rate

LLLguy loses the most ELO on Mirage: −22 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 34 · Nuke
  3. Highest rating in a match: 2.07 · Mirage

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis29
55% better than 59%
0.73 better than 46%
78.3 better than 35%
1.06 better than 61%
49% of 94 duels better than 36%
41% of 22 situations better than 60%
Mirage27
56% better than 67%
0.72 better than 42%
75.2 better than 24%
1.02 right on the average
47% of 89 duels better than 28%
33% of 12 situations better than 36%
Nuke16
38% better than 7%
0.74 better than 41%
77.7 better than 26%
1.00 better than 30%
52% of 56 duels better than 47%
20% of 10 situations better than 10%
Ancient14
43% -
0.78 -
84.4 -
1.10-
53% of 53 duels -
50% of 8 situations -
Dust 211
55% -
0.67 -
76.6 -
0.79-
44% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LLLguy plays

Across 102 matches LLLguy averages K/R 0.72 and ADR 77.3; the rating across the 82 rated matches is 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.2, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 54% headshots. The strongest map is Mirage with a 56% win rate in 27 matches. In 29 of 82 matches the rating was 1.10 or higher (35%), in 38 it was below 0.90. In 62 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: September 2026 at 1.10. LLLguy loses the most ELO on Mirage (−22 ELO, win rate 56%). Things go best in match 1 of the day (+2 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +2 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +4.4. Got weaker: Headshots −2 pp, Win rate −11 pp. Last 30 days: 30 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.