LLJ

Brazil
305 matches tracked 22 matches in 30 days
Last updated:

How does LLJ play?

Rating 1.04 K/R 0.76 ADR 82.4 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 305 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 18%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Strength
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (0.99).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.03+0.04 · Ø 0.99 better than 64%
Pistol kills per match 3.2
Knife kills 5 in 305 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 51%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 84%
MVPs per match 2.7+0.5 · Ø 2.2 better than 92%
4Ks and aces 42x 4K, 2 aces in 221 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 35%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 5%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +7 pp, ELO +119
= Stayed the same
K/R at 0.76, Rating at 1.03, ADR at 83.1, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months unchanged at 0.76. Slightly above the average (0.72).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −137 ELO
40 matches · 40% win rate
On Anubis −85 ELO
65 matches · 52% win rate
On Fridays −114 ELO, win rate 39%

LLJ loses the most ELO in match 4 of the day: −137 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Anubis
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 43 · Inferno

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
52% better than 55%
0.76 better than 67%
81.2 better than 60%
1.05 better than 65%
48% of 406 duels better than 36%
49% of 63 situations better than 77%
Anubis65
52% better than 57%
0.78 better than 77%
88.0 better than 87%
1.07 better than 74%
57% of 371 duels better than 82%
43% of 37 situations better than 65%
Ancient43
49% better than 48%
0.68 better than 21%
73.1 better than 14%
0.94 better than 26%
49% of 190 duels better than 41%
46% of 24 situations better than 71%
Nuke43
58% better than 61%
0.82 better than 78%
84.3 better than 62%
1.10 better than 68%
50% of 199 duels better than 38%
36% of 33 situations better than 43%
Dust 224
21% better than 1%
0.70 better than 39%
78.0 better than 41%
0.93 better than 23%
36% of 130 duels better than 3%
60% of 15 situations better than 93%
Inferno15
47% better than 34%
0.78 better than 79%
87.6 better than 85%
1.04 better than 63%
51% of 86 duels right on the average
50% of 14 situations better than 77%
Cache12
25% -
0.76 -
83.8 -
1.00-
72% of 47 duels -
14% of 7 situations -
Vertigo5
80% -
0.90 -
94.5 -
1.26-
75% of 32 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LLJ plays

Across 305 matches LLJ averages K/R 0.76, ADR 82.4 and a rating of 1.04. Biggest strength: 3K rounds at 4.8%, better than 84% of level 8 players. Averages 17.0 kills per match with 46% headshots. The strongest map is Nuke with a 58% win rate in 43 matches. In 126 of 305 matches the rating was 1.10 or higher (41%), in 102 it was below 0.90. In 221 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: October 2026 at 1.11. LLJ loses the most ELO in match 4 of the day (−137 ELO, win rate 40%). Things go best in match 3 of the day (+59 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +59 ELO. Improved over the last three months: Headshots +7 pp, ELO +119. Unchanged in recent months: K/R at 0.76, Rating at 1.03, ADR at 83.1, Win rate at 49%. Last 30 days: 22 matches, win rate 50%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.