LI_0N

LB
391 matches tracked 121 matches in 30 days
Last updated:

How does LI_0N play?

Rating 1.02 (from 171 matches) K/R 0.73 ADR 81.4 from 391 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58% on level 8
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 171 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 20%
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (332 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 64%
Opening duels won 52%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 39%+1 pp better than 55%
Clutch 1v2 won 19%−3 pp better than 33%
Clutch kills per match 1.6−0.1 better than 47%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−2 pp better than 36%
AWP share of kills 7%−3 pp better than 40%
K/D 0.99−0.01 better than 44%
Pistol kills per match 2.8
Knife kills 18 in 391 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%0.0 pp level
Rounds with 3K 4.3%+0.4 pp better than 68%
MVPs per match 2.4+0.2 better than 71%
4Ks and aces 60x 4K, 8 aces in 332 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 80%
Utility damage per round 5.9+1.7 better than 85%
Enemies flashed per round 0.29+0.01 better than 58%
Rounds with a death 74%+2 pp better than 30%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.04, Headshots +5 pp, Win rate +8 pp
= Stayed the same
ADR at 81.7
▼ Got worse
ELO −169

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.70).

Patterns

From the last 391 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −173 ELO
61 matches · 48% wins
On Anubis −75 ELO
73 matches · 53% wins
Between 0:00 and 6:00 −29 ELO, win rate 40%
On Tuesdays ±0 ELO, win rate 42%

LI_0N loses the most ELO on Inferno: −173 ELO, 48% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 9 wins in a row · Cache
  3. Highest rating in a match: 2.04 · Anubis

Maps in detail

from the last 391 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
50% level
0.73 level
81.8 better than 61%
1.04 better than 62%
50% of 414 duels better than 46%
36% of 66 situations better than 45%
Anubis73
53% better than 59%
0.76 better than 67%
83.9 better than 69%
1.02 level
52% of 389 duels better than 59%
38% of 50 situations level
Inferno61
48% better than 35%
0.76 better than 70%
82.2 better than 66%
0.99 better than 42%
51% of 288 duels level
37% of 38 situations better than 48%
Ancient57
47% better than 33%
0.75 better than 60%
83.8 better than 70%
1.10 better than 80%
48% of 299 duels better than 37%
43% of 30 situations better than 59%
Mirage40
45% better than 28%
0.66 better than 17%
74.8 better than 22%
0.98-
46% of 160 duels better than 23%
50% of 16 situations better than 80%
Cache34
56% -
0.66 -
74.8 -
1.01-
54% of 164 duels -
58% of 12 situations -
Nuke30
57% better than 57%
0.79 better than 67%
84.9 better than 65%
1.03-
59% of 133 duels better than 82%
38% of 21 situations level
Vertigo4
50% -
0.64 -
77.1 -
0.80-
50% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LI_0N plays

Across 391 matches LI_0N averages K/R 0.73 and ADR 81.4; the rating across the 171 rated matches is 1.02. Biggest strength: Utility damage per round at 5.9. That is better than 85% of players on level 8. On average 16.2 kills per match, 45% of them headshots. The strongest map is Nuke with a 57% win rate in 30 matches. In 64 of 171 matches the rating was 1.10 or higher (37%), in 64 it was below 0.90. In 332 matches with detailed stats: 60 4Ks and 8 aces. Best month by rating: September 2026 at 1.04. LI_0N loses the most ELO on Inferno (−173 ELO, win rate 48%). Things go best on Cache (+27 ELO, win rate 56%). Improved over the last three months: K/R +0.04, Headshots +5 pp, Win rate +8 pp. Got weaker: ELO −169. Unchanged in recent months: ADR at 81.7. Last 30 days: 121 matches, win rate 45%, ELO balance −108.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.