LIRIM

XK
252 matches tracked 48 matches in 30 days
Last updated:

How does LIRIM play?

Rating 0.98 K/R 0.69 ADR 79.8 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 252 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 69%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 52%+1 pp · Ø 51% better than 56%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.97−0.06 · Ø 1.03 better than 20%
Pistol kills per match 3.2
Knife kills 1 in 252 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 34%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 24%
MVPs per match 2.2−0.1 · Ø 2.3 better than 31%
4Ks and aces 22x 4K, 5 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 91%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 38%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 80.3, Headshots at 52%
▼ Got worse
Win rate −3 pp, ELO −204

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −106 ELO
42 matches · 45% win rate
On Dust 2 −101 ELO
62 matches · 52% win rate
Between 12:00 and 18:00 −115 ELO, win rate 46%
On Saturdays +34 ELO, win rate 50%

LIRIM loses the most ELO on Anubis: −106 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Inferno
  2. Most kills in a match: 40 · Ancient
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
52% better than 47%
0.71 better than 30%
79.5 better than 38%
1.01 better than 36%
49% of 264 duels better than 34%
47% of 45 situations better than 74%
Ancient42
60% better than 76%
0.69 better than 22%
79.1 better than 35%
0.95 better than 21%
54% of 216 duels better than 63%
43% of 28 situations better than 64%
Anubis42
45% better than 24%
0.68 better than 18%
79.1 better than 35%
0.96 better than 20%
49% of 181 duels better than 30%
30% of 23 situations better than 31%
Inferno41
59% better than 58%
0.71 better than 25%
83.5 better than 48%
1.00 better than 23%
54% of 175 duels better than 45%
43% of 21 situations better than 63%
Cache35
63% -
0.68 -
78.4 -
0.97-
57% of 141 duels -
64% of 11 situations -
Nuke28
57% better than 56%
0.71 better than 35%
81.1 better than 47%
0.96 better than 23%
50% of 120 duels better than 35%
38% of 13 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How LIRIM plays

Across 252 matches LIRIM averages K/R 0.69, ADR 79.8 and a rating of 0.98. Biggest strength: Utility damage per round at 6.1, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.98, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 52% headshots. The strongest map is Cache with a 63% win rate in 35 matches. In 90 of 252 matches the rating was 1.10 or higher (36%), in 107 it was below 0.90. In 177 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: September 2026 at 0.99. LIRIM loses the most ELO on Anubis (−106 ELO, win rate 45%). Things go best on Inferno (+133 ELO, win rate 59%). Got weaker: Win rate −3 pp, ELO −204. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 80.3, Headshots at 52%. Last 30 days: 48 matches, win rate 56%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.