LIFEAFK

Hong Kong
On FACEIT since 2022 78 matches tracked
ELO
2,047
Peak across the last 78 matches: 2,153
Rank SEA ▼ 643 places
#5,506
Hong Kong #233 in Hong Kong
30 days · prev. #4,863 · best #4,863
Last updated:

How does LIFEAFK play?

Rating 0.95 K/R 0.66 ADR 74.8 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 78 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (14 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 52% no comparison

Clutch

Last one alive
Clutch 1v1 won 25% no comparison
Clutch 1v2 won 45% no comparison
Clutch kills per match 1.9 no comparison

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 0% no comparison
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 10.1% no comparison
3K rounds 3.3% no comparison
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 4x 4K, 0 aces in 14 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 28% no comparison
Utility damage per round 3.4 no comparison
Enemies flashed per round 0.39 no comparison
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether LIFEAFK is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 19 matches from the last 3 months and 59 before.

Kills per round (K/R)

0.60
JunJulAugSepOct

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
26 matches · 42% win rate

LIFEAFK loses the most ELO on Mirage: −22 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 31 · Ancient
  3. Highest rating in a match: 2.41 · Mirage

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
42% better than 20%
0.69 better than 25%
76.6 better than 28%
1.00 better than 39%
45% of 100 duels better than 18%
38% of 13 situations right on the average
Dust 217
76% better than 99%
0.62 better than 6%
71.9 better than 11%
0.95 better than 24%
48% of 44 duels better than 32%
25% of 8 situations better than 18%
Ancient12
67% -
0.63 -
74.2 -
0.89-
45% of 67 duels -
29% of 14 situations -
Inferno9
67% -
0.71 -
77.2 -
1.01-
56% of 39 duels -
80% of 5 situations -
Anubis6
67% -
0.73 -
81.6 -
1.09-
53% of 17 duels -
50% of 2 situations -
Cache4
25% -
0.58 -
66.4 -
0.78-
39% of 18 duels -
50% of 2 situations -
Nuke3
33% -
0.40 -
61.5 -
0.57-
43% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How LIFEAFK plays

Across 78 matches LIFEAFK averages K/R 0.66, ADR 74.8 and a rating of 0.95. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 74.8, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 50% headshots. The strongest map is Dust 2 with a 76% win rate in 17 matches. In 27 of 78 matches the rating was 1.10 or higher (35%), in 30 it was below 0.90. In 14 matches with detailed stats: 4 4Ks and 0 aces. LIFEAFK loses the most ELO on Mirage (−22 ELO, win rate 42%). Things go best in match 2 of the day (±0 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, −25 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.