LICKEYY--

Kosovo
On FACEIT since 2024 202 matches tracked 60 matches in 30 days
Last updated:

How does LICKEYY-- play?

Rating 1.01 K/R 0.74 ADR 80.7 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 202 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 83%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.99−0.05 · Ø 1.04 better than 25%
Pistol kills per match 3.0
Knife kills 3 in 202 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 53%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 58%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 36x 4K, 3 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether LICKEYY-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 195 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.79
JulAugSepOct

Best month: October 2026 with 0.79.

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −76 ELO
41 matches · 41% win rate
On Mirage −54 ELO
56 matches · 55% win rate
Between 12:00 and 18:00 +2 ELO, win rate 41%
On Sundays −75 ELO, win rate 48%

LICKEYY-- loses the most ELO in match 2 of the day: −76 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Nuke
  2. Highest rating in a match: 2.27 · Dust 2
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
55% better than 58%
0.73 better than 39%
78.6 better than 35%
1.02 better than 40%
49% of 254 duels better than 32%
41% of 27 situations better than 59%
Dust 254
61% better than 80%
0.77 better than 61%
84.3 better than 64%
1.07 better than 58%
45% of 197 duels better than 16%
42% of 33 situations better than 58%
Ancient33
58% better than 67%
0.71 better than 29%
82.8 better than 52%
0.96 better than 22%
45% of 139 duels better than 16%
25% of 12 situations better than 19%
Inferno21
57% better than 51%
0.76 better than 44%
79.6 better than 26%
1.04 better than 30%
57% of 70 duels better than 64%
33% of 9 situations better than 36%
Anubis13
31% -
0.80 -
88.6 -
1.08-
44% of 59 duels -
29% of 7 situations -
Cache13
46% -
0.59 -
67.6 -
0.80-
45% of 47 duels -
50% of 6 situations -
Nuke11
73% -
0.73 -
76.7 -
0.98-
47% of 55 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LICKEYY-- plays

Across 202 matches LICKEYY-- averages K/R 0.74, ADR 80.7 and a rating of 1.01. Biggest strength: Headshot rate at 57%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 57% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 81 of 202 matches the rating was 1.10 or higher (40%), in 79 it was below 0.90. In 183 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: October 2026 at 1.10. LICKEYY-- loses the most ELO in match 2 of the day (−76 ELO, win rate 41%). Things go best on Inferno (+55 ELO, win rate 57%). From match no. 5 of the day on, things go best: 69% win rate, −21 ELO. Last 30 days: 60 matches, win rate 65%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.