LEXisIN4k

USA
169 matches tracked 28 matches in 30 days
Last updated:

How does LEXisIN4k play?

Rating 0.94 (from 117 matches) K/R 0.71 ADR 84.5 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 117 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 42%−8 pp · Ø 50% better than 3%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (0.99).

Headshot rate 44%−3 pp · Ø 47% better than 29%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.93−0.06 · Ø 0.99 better than 22%
Pistol kills per match 2.6
Knife kills 1 in 164 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 37%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 14x 4K, 0 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 32%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.70, ADR at 83.1, Headshots at 44%, Win rate at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOct

Best month: April 2026 with 0.72. Last 3 months: 0.70 (at the start 0.72). Just below the average (0.72).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −106 ELO
37 matches · 49% win rate
In match 2 of the day −57 ELO
46 matches · 43% win rate
Between 18:00 and 24:00 −2 ELO, win rate 31%

LEXisIN4k loses the most ELO on Anubis: −106 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Ancient
  2. Most kills in a match: 35 · Ancient
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis37
49% better than 47%
0.71 better than 42%
85.7 better than 79%
0.94 better than 24%
48% of 191 duels better than 34%
25% of 20 situations better than 18%
Ancient28
43% better than 30%
0.75 better than 59%
90.8 better than 89%
1.02 better than 55%
50% of 132 duels better than 46%
50% of 12 situations better than 80%
Inferno26
58% better than 70%
0.67 better than 28%
80.1 better than 56%
0.88 better than 12%
38% of 125 duels better than 5%
56% of 9 situations better than 86%
Cache22
55% -
0.69 -
84.6 -
0.91-
40% of 100 duels -
20% of 5 situations -
Nuke19
37% better than 7%
0.76 better than 55%
89.1 better than 81%
0.85-
38% of 42 duels better than 3%
20% of 5 situations better than 11%
Dust 216
31% better than 4%
0.63 better than 10%
78.6 better than 44%
0.83-
33% of 45 duels better than 1%
33% of 3 situations better than 34%
Mirage12
67% -
0.70 -
75.8 -
1.06-
31% of 61 duels -
50% of 6 situations -
Overpass4
50% -
0.69 -
85.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How LEXisIN4k plays

Across 164 matches LEXisIN4k averages K/R 0.71 and ADR 84.5; the rating across the 117 rated matches is 0.94. Biggest strength: Damage per round (ADR) at 84.5, better than 79% of level 8 players. Most room to improve: Opening duels won at 42%, better than only 3% of level 8 players. Averages 15.7 kills per match with 44% headshots. The strongest map is Mirage with a 67% win rate in 12 matches. In 31 of 117 matches the rating was 1.10 or higher (26%), in 56 it was below 0.90. In 82 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: August 2026 at 0.98. LEXisIN4k loses the most ELO on Anubis (−106 ELO, win rate 49%). Things go best in match 3 of the day (+69 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +69 ELO. Improved over the last three months: Rating +0.05. Unchanged in recent months: K/R at 0.70, ADR at 83.1, Headshots at 44%, Win rate at 47%. Last 30 days: 28 matches, win rate 50%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.