LEVINJOOO

AL
214 matches tracked 39 matches in 30 days
Last updated:

How does LEVINJOOO play?

Rating 1.05 (from 69 matches) K/R 0.77 ADR 86.0 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 69 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
Multi-killsEntry
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 80%
Opening duels won 53%+3 pp better than 78%

Clutch

Strength
Last one alive
Clutch 1v1 won 37%−2 pp better than 45%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 1.9+0.2 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+2 pp better than 59%
AWP share of kills 13%+3 pp better than 69%
K/D 1.04+0.05 better than 72%
Pistol kills per match 3.1
Knife kills 7 in 214 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.7%+1.7 pp better than 88%
Rounds with 3K 4.5%+0.6 pp better than 81%
MVPs per match 2.6+0.4 better than 91%
4Ks and aces 42x 4K, 3 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 5.4+1.2 better than 79%
Enemies flashed per round 0.73+0.46 better than 99%
Rounds with a death 74%+1.0 pp better than 34%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
K/R +0.04, ADR +5.8, Headshots +5 pp
= Stayed the same
ELO at 1,535
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.78 (at the start 0.74).

Patterns

From the last 214 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −26 ELO
49 matches · 47% wins
On Ancient −25 ELO
32 matches · 63% wins
In match 4 of the day −4 ELO
27 matches · 37% wins

LEVINJOOO loses the most ELO on Mirage: −26 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Anubis
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
47% better than 39%
0.75 better than 69%
85.0 better than 80%
1.10–
52% of 234 duels better than 66%
40% of 25 situations better than 57%
Mirage49
47% better than 38%
0.78 better than 79%
85.3 better than 81%
0.96–
54% of 185 duels better than 73%
31% of 39 situations better than 32%
Ancient32
63% better than 88%
0.84 better than 96%
89.9 better than 94%
1.32–
54% of 126 duels better than 71%
27% of 11 situations better than 23%
Anubis26
38% better than 12%
0.76 better than 72%
88.5 better than 90%
1.01–
51% of 87 duels better than 62%
50% of 12 situations better than 75%
Inferno16
19% better than 1%
0.72 better than 56%
81.1 better than 64%
0.92–
52% of 58 duels better than 58%
100% of 3 situations better than 99%
Nuke16
44% better than 24%
0.76 better than 60%
85.9 better than 75%
0.97–
57% of 75 duels better than 75%
33% of 9 situations better than 39%
Cache5
40% –
0.74 –
83.4 –
1.10–
36% of 22 duels –
-
Vertigo4
75% –
0.87 –
88.6 –
1.15–
53% of 30 duels –
20% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How LEVINJOOO plays

Across 214 matches LEVINJOOO averages K/R 0.77 and ADR 86.0; the rating across the 69 rated matches is 1.05. Biggest strength: Damage per round (ADR) at 86.0. That is better than 89% of players on level 7. On average 17.1 kills per match, 48% of them headshots. The strongest map is Ancient with a 63% win rate in 32 matches. In 28 of 69 matches the rating was 1.10 or higher (41%), in 25 it was below 0.90. In 163 matches with detailed stats: 42 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. LEVINJOOO loses the most ELO on Mirage (−26 ELO, win rate 47%). Things go best in match 2 of the day (+34 ELO, win rate 59%). Improved over the last three months: K/R +0.04, ADR +5.8, Headshots +5 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: ELO at 1,535. Last 30 days: 39 matches, win rate 41%, ELO balance +22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.