LETHAL474

China
235 matches tracked 79 matches in 30 days
Last updated:

How does LETHAL474 play?

Rating 1.04 (from 203 matches) K/R 0.76 ADR 82.4 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 203 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
EntryMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly below the average (48%).

Headshot rate 46%−2 pp · Ø 48% better than 44%
AWP share of kills 19%+8 pp · Ø 11% better than 85%
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 2.8
Knife kills 9 in 235 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.8%).

2K rounds 13.5%+0.7 pp · Ø 12.8% better than 61%
3K rounds 4.9%+1.1 pp · Ø 3.8% better than 88%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 48x 4K, 4 aces in 201 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 17%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Win rate +4 pp, ELO +74
= Stayed the same
Rating at 1.04, ADR at 82.8, Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.77 (at the start 0.70). Clearly above the average (0.71).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −3 ELO
58 matches · 50% win rate
On Mondays −52 ELO, win rate 37%

LETHAL474 loses the most ELO on Dust 2: −3 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 58 · Inferno
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.23 · Dust 2

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
50% right on the average
0.78 better than 80%
84.6 better than 76%
1.06 better than 68%
55% of 331 duels better than 76%
65% of 17 situations better than 96%
Mirage57
39% better than 14%
0.72 better than 47%
79.5 better than 49%
0.96 better than 34%
47% of 301 duels better than 31%
30% of 20 situations better than 28%
Ancient45
62% better than 83%
0.84 better than 91%
88.9 better than 89%
1.18 better than 91%
55% of 245 duels better than 75%
57% of 21 situations better than 88%
Anubis29
52% better than 53%
0.73 better than 55%
78.8 better than 45%
0.99 better than 46%
52% of 175 duels better than 60%
36% of 11 situations better than 41%
Inferno23
43% better than 22%
0.76 better than 73%
81.2 better than 63%
1.08 better than 75%
57% of 106 duels better than 81%
36% of 22 situations better than 47%
Cache10
40% -
0.61 -
68.0 -
0.82-
47% of 57 duels -
0% of 3 situations -
Nuke10
20% -
0.75 -
82.0 -
1.00-
50% of 54 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LETHAL474 plays

Across 235 matches LETHAL474 averages K/R 0.76 and ADR 82.4; the rating across the 203 rated matches is 1.04. Biggest strength: Rounds with first kill at 15%, better than 97% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 17.1 kills per match with 46% headshots. The strongest map is Ancient with a 62% win rate in 45 matches. In 81 of 203 matches the rating was 1.10 or higher (40%), in 75 it was below 0.90. In 201 matches with detailed stats: 48 4Ks and 4 aces. Best month by rating: October 2026 at 1.07. LETHAL474 loses the most ELO on Dust 2 (−3 ELO, win rate 50%). Things go best on Mirage (+54 ELO, win rate 39%). Match no. 1 of the day goes best: 53% win rate, +26 ELO. Improved over the last three months: K/R +0.07, Win rate +4 pp, ELO +74. Unchanged in recent months: Rating at 1.04, ADR at 82.8, Headshots at 46%. Last 30 days: 79 matches, win rate 43%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.