LETANKI

Finland
On FACEIT since 2015 212 matches tracked 107 matches in 30 days
Last updated:

How does LETANKI play?

Rating 1.17 K/R 0.82 ADR 87.3 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 212 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+2 pp · Ø 41% better than 72%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.05).

Headshot rate 49%−3 pp · Ø 52% better than 33%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.21+0.16 · Ø 1.05 better than 87%
Pistol kills per match 3.4
Knife kills 4 in 212 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 53%
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 55%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 32x 4K, 3 aces in 169 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.0).

Utility hit rate 42%+8 pp · Ø 34% better than 93%
Utility damage per round 7.1+3.1 · Ø 4.0 better than 97%
Enemies flashed per round 0.46+0.15 · Ø 0.31 better than 87%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, ELO +361
= Stayed the same
Win rate at 57%
▼ Got worse
K/R −0.19, Rating −0.27, ADR −17.7

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 1.00. Last 3 months: 0.78 (at the start 0.97). Slightly above the average (0.75).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −15 ELO
44 matches · 61% win rate
In match 2 of the day −1 ELO
42 matches · 45% win rate
On Fridays −60 ELO, win rate 52%

LETANKI loses the most ELO on Mirage: −15 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 52 · Inferno
  3. Highest rating in a match: 3.09 · Inferno

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
51% better than 40%
0.80 better than 72%
84.7 better than 65%
1.14 better than 74%
59% of 191 duels better than 83%
42% of 48 situations better than 59%
Mirage44
61% better than 81%
0.74 better than 43%
80.1 better than 40%
1.03 better than 41%
52% of 155 duels right on the average
54% of 26 situations better than 89%
Inferno35
66% better than 74%
0.88 better than 85%
93.4 better than 82%
1.29 better than 88%
54% of 123 duels better than 44%
33% of 21 situations better than 35%
Cache23
61% better than 66%
0.91 better than 90%
94.8 better than 85%
1.36 better than 94%
68% of 75 duels better than 96%
43% of 14 situations better than 60%
Nuke18
67% better than 82%
0.86 better than 84%
92.2 better than 85%
1.19 better than 79%
65% of 57 duels better than 96%
44% of 16 situations better than 61%
Ancient12
25% -
0.73 -
78.6 -
1.01-
49% of 43 duels -
0% of 6 situations -
Anubis11
64% -
0.89 -
98.2 -
1.18-
62% of 37 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LETANKI plays

Across 212 matches LETANKI averages K/R 0.82, ADR 87.3 and a rating of 1.17. Biggest strength: Utility damage per round at 7.1, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 17.9 kills per match with 49% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 104 of 212 matches the rating was 1.10 or higher (49%), in 52 it was below 0.90. In 169 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: June 2026 at 1.46. LETANKI loses the most ELO on Mirage (−15 ELO, win rate 61%). Things go best on Dust 2 (+103 ELO, win rate 51%). Match no. 1 of the day goes best: 65% win rate, +28 ELO. Improved over the last three months: Headshots +3 pp, ELO +361. Got weaker: K/R −0.19, Rating −0.27, ADR −17.7. Unchanged in recent months: Win rate at 57%. Last 30 days: 107 matches, win rate 55%, net ELO +129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.