LENlN

Russia
108 matches tracked 32 matches in 30 days
Last updated:

How does LENlN play?

Rating 1.00 K/R 0.73 ADR 83.0 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65% on level 5
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 108 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Higher headshot rate than the level 5 average.
EntryHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Compared with 775 players on level 5, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

LENlN gets the first kill in 14 of 100 rounds. 4 percentage points above the level 5 average (10%).

Rounds with first kill 14%+4 pp better than 94%
Opening duels won 50%+1 pp better than 57%

Clutch

Average
Last one alive

LENlN wins 27 of 100 1v2s. 6 percentage points above the level 5 average (21%).

Clutch 1v1 won 30%−8 pp better than 18%
Clutch 1v2 won 27%+6 pp better than 85%
Clutch kills per match 1.7+0.1 better than 60%

Weapons and aim

Average
Where do the kills come from?

51 of 100 kills by LENlN are headshots. 7 percentage points above the level 5 average (44%).

Headshot rate 51%+7 pp better than 86%
AWP share of kills 9%−1 pp better than 47%
K/D 0.98+0.02 better than 58%
Pistol kills per match 2.6
Knife kills 6 in 108 matches

Impact

Average
Damage and big rounds

LENlN gets exactly 3 kills in 4.4 of 100 rounds. 0.7 percentage points above the level 5 average (3.7%).

2K rounds 12.8%+0.1 pp better than 50%
3K rounds 4.4%+0.7 pp better than 81%
MVPs per match 2.10.0 on par
4Ks and aces 17x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 4.5 utility damage per round from HEs and mollies. 0.6 above the level 5 average (3.9).

Utility hit rate 33%−2 pp better than 40%
Utility damage per round 4.5+0.6 better than 65%
Enemies flashed per round 0.23−0.02 better than 48%
Deaths per round 74%+1 pp better than 41%

Progress

One value per month, dashed line is the level 5 average
Whether LENlN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 101 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −16 ELO
20 matches · 25% win rate

LENlN loses the most ELO in match 1 of the day: −16 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 1.91 · Dust 2

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis29
55% better than 70%
0.76 better than 74%
88.0 better than 88%
1.04 better than 70%
50% of 199 duels on par
22% of 18 situations better than 12%
Dust 220
60% better than 84%
0.68 better than 34%
79.7 better than 55%
0.93 better than 30%
45% of 114 duels better than 27%
22% of 9 situations better than 15%
Ancient18
39% better than 19%
0.75 better than 71%
87.9 better than 90%
1.00 better than 62%
50% of 117 duels better than 56%
35% of 17 situations better than 44%
Nuke14
64% -
0.72 -
82.8 -
1.02-
54% of 81 duels -
50% of 10 situations -
Inferno10
40% -
0.75 -
84.1 -
1.04-
51% of 47 duels -
29% of 7 situations -
Mirage10
30% -
0.59 -
66.9 -
0.81-
43% of 65 duels -
0% of 4 situations -
Cache6
17% -
0.79 -
76.8 -
1.05-
65% of 34 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LENlN plays

Across 108 matches LENlN averages K/R 0.73, ADR 83.0 and a rating of 1.00. Biggest strength: Rounds with first kill at 14%, better than 94% of level 5 players. Most room to improve: Clutch 1v1 won at 30%, better than only 18% of level 5 players. Averages 16.3 kills per match with 51% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 33 of 108 matches the rating was 1.10 or higher (31%), in 44 it was below 0.90. In 101 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 1.06. LENlN loses the most ELO in match 1 of the day (−16 ELO, win rate 25%). Things go best from match 5 of the day (+32 ELO, win rate 66%). From match no. 5 of the day on, things go best: 66% win rate, +32 ELO. Last 30 days: 32 matches, win rate 47%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.