LEEVF

France
136 matches tracked 36 matches in 30 days
Last updated:

How does LEEVF play?

Rating 0.86 (from 91 matches) K/R 0.63 ADR 69.3 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 91 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 10% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.00).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 0.85−0.15 · Ø 1.00 better than 5%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 11.9%−1.3 pp · Ø 13.2% better than 20%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 5%
MVPs per match 1.9−0.3 · Ø 2.2 better than 14%
4Ks and aces 5x 4K, 2 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.8+0.5 · Ø 4.3 better than 68%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp, Win rate +14 pp
= Stayed the same
K/R at 0.63, ADR at 69.1
▼ Got worse
ELO −70

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.58
JanFebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.72. Last 3 months: 0.63 (at the start 0.65). Clearly below the average (0.73).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
52 matches · 46% win rate
On Mondays +51 ELO, win rate 40%

LEEVF loses the most ELO on Dust 2: −50 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Dust 2
  2. Highest rating in a match: 1.63 · Inferno
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
46% better than 34%
0.63 better than 9%
68.3 better than 5%
0.88 better than 10%
44% of 168 duels better than 17%
26% of 31 situations better than 22%
Inferno26
73% better than 96%
0.61 better than 5%
68.2 better than 4%
0.86 better than 6%
55% of 74 duels better than 66%
70% of 10 situations better than 97%
Ancient19
42% better than 20%
0.65 better than 10%
70.0 better than 6%
0.79-
54% of 50 duels better than 67%
0% of 2 situations better than 1%
Anubis12
42% -
0.59 -
67.8 -
0.69-
29% of 17 duels -
-
Nuke10
50% -
0.68 -
75.1 -
0.85-
42% of 24 duels -
0% of 3 situations -
Cache8
50% -
0.74 -
80.4 -
1.01-
59% of 39 duels -
60% of 5 situations -
Mirage7
29% -
0.58 -
60.6 -
0.72-
38% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LEEVF plays

Across 135 matches LEEVF averages K/R 0.63 and ADR 69.3; the rating across the 91 rated matches is 0.86. Most room to improve: Rating at 0.86, better than only 4% of level 9 players. Averages 13.7 kills per match with 46% headshots. The strongest map is Inferno with a 73% win rate in 26 matches. In 19 of 91 matches the rating was 1.10 or higher (21%), in 53 it was below 0.90. In 89 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: September 2026 at 0.89. LEEVF loses the most ELO on Dust 2 (−50 ELO, win rate 46%). Things go best on Inferno (+49 ELO, win rate 73%). Improved over the last three months: Headshots +7 pp, Win rate +14 pp. Got weaker: ELO −70. Unchanged in recent months: K/R at 0.63, ADR at 69.1. Last 30 days: 36 matches, win rate 50%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.