LEABZINHO

CL
On FACEIT since 2021 162 matches tracked 18 matches in 30 days
ELO ▲ 24
2,636
30-day peak: 2,636
Rank SA ▲ 81 places
#664
CL #19 in CL
30 days · prev. #745 · best #654
Last updated:

How does LEABZINHO play?

Rating 1.05 (from 112 matches) K/R 0.74 ADR 78.6 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 112 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 57%
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 93%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.06+0.03 · Ø 1.03 better than 54%
Pistol kills per match 2.6
Knife kills 2 in 162 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 44%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 32%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 23x 4K, 2 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.31).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 51%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +13 pp, ELO +480
= Stayed the same
K/R at 0.74, Rating at 1.06, ADR at 78.0, Headshots at 60%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −54 ELO
22 matches · 50% win rate
On Ancient −25 ELO
22 matches · 55% win rate
Between 18:00 and 24:00 −4 ELO, win rate 49%
On Saturdays −27 ELO, win rate 49%

LEABZINHO loses the most ELO from match 5 of the day: −54 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.76 · Dust 2
  4. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
75% better than 99%
0.79 better than 70%
83.9 better than 63%
1.13 better than 75%
49% of 181 duels better than 34%
25% of 12 situations better than 16%
Mirage40
53% better than 53%
0.67 better than 16%
72.7 better than 11%
0.97 better than 26%
55% of 136 duels better than 70%
50% of 12 situations better than 82%
Ancient22
55% better than 59%
0.71 better than 31%
77.8 better than 29%
1.04 right on the average
53% of 57 duels better than 57%
43% of 7 situations better than 64%
Cache15
47% -
0.78 -
83.8 -
1.00-
53% of 59 duels -
29% of 7 situations -
Nuke14
50% -
0.83 -
86.5 -
1.22-
54% of 26 duels -
0% of 4 situations -
Inferno13
54% -
0.65 -
64.4 -
0.96-
57% of 37 duels -
67% of 3 situations -
Anubis3
33% -
0.72 -
71.0 -
1.08-
62% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LEABZINHO plays

Across 162 matches LEABZINHO averages K/R 0.74 and ADR 78.6; the rating across the 112 rated matches is 1.05. Biggest strength: Headshot rate at 60%, better than 93% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 60% headshots. The strongest map is Dust 2 with a 75% win rate in 55 matches. In 43 of 112 matches the rating was 1.10 or higher (38%), in 36 it was below 0.90. In 93 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.20. LEABZINHO loses the most ELO from match 5 of the day (−54 ELO, win rate 50%). Things go best in match 2 of the day (+93 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +93 ELO. Improved over the last three months: Win rate +13 pp, ELO +480. Unchanged in recent months: K/R at 0.74, Rating at 1.06, ADR at 78.0, Headshots at 60%. Last 30 days: 18 matches, win rate 61%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.