LE0MESSI

Russia
387 matches tracked 203 matches in 30 days
Last updated:

How does LE0MESSI play?

Rating 1.08 (from 348 matches) K/R 0.78 ADR 85.0 from 387 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 348 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (304 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+4 pp · Ø 50% better than 70%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.08+0.08 · Ø 1.00 better than 63%
Pistol kills per match 3.2
Knife kills 21 in 387 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 60%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 69%
MVPs per match 2.7+0.5 · Ø 2.2 better than 85%
4Ks and aces 76x 4K, 6 aces in 304 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 69%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 90%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, ADR at 84.7, Headshots at 54%
▼ Got worse
Rating −0.09, Win rate −5 pp, ELO −135

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.78 (at the start 0.79). Clearly above the average (0.72).

Patterns

From the last 387 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −102 ELO
51 matches · 41% win rate
On Nuke −52 ELO
47 matches · 40% win rate
On Mondays +12 ELO, win rate 47%

LE0MESSI loses the most ELO on Dust 2: −102 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Highest rating in a match: 2.33 · Inferno
  3. Longest win streak: 11 wins in a row · Inferno

Maps in detail

from the last 387 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient106
63% better than 86%
0.84 better than 86%
90.3 better than 87%
1.17 better than 87%
60% of 451 duels better than 89%
39% of 71 situations better than 52%
Anubis82
62% better than 81%
0.78 better than 68%
85.4 better than 70%
1.05 better than 54%
56% of 422 duels better than 73%
47% of 59 situations better than 71%
Dust 251
41% better than 16%
0.73 better than 45%
80.0 better than 46%
0.97 better than 27%
50% of 221 duels better than 43%
25% of 24 situations better than 16%
Nuke47
40% better than 8%
0.77 better than 59%
81.7 better than 52%
1.08 better than 60%
47% of 235 duels better than 22%
50% of 22 situations better than 77%
Cache37
43% -
0.72 -
80.2 -
1.05-
52% of 147 duels -
26% of 19 situations -
Mirage32
47% better than 31%
0.77 better than 63%
84.2 better than 67%
1.11 better than 74%
51% of 143 duels right on the average
50% of 20 situations better than 80%
Inferno21
48% better than 29%
0.80 better than 72%
90.3 better than 79%
1.10 better than 66%
46% of 110 duels better than 14%
60% of 10 situations better than 91%
Overpass5
80% -
0.87 -
89.6 -
1.49-
85% of 13 duels -
0% of 3 situations -
Aim_map_faceit3
67% -
0.55 -
64.7 -
0.92-
56% of 86 duels -
56% of 86 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LE0MESSI plays

Across 387 matches LE0MESSI averages K/R 0.78 and ADR 85.0; the rating across the 348 rated matches is 1.08. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 54% headshots. The strongest map is Ancient with a 63% win rate in 106 matches. In 160 of 348 matches the rating was 1.10 or higher (46%), in 115 it was below 0.90. In 304 matches with detailed stats: 76 4Ks and 6 aces. Best month by rating: July 2026 at 1.27. LE0MESSI loses the most ELO on Dust 2 (−102 ELO, win rate 41%). Things go best on Mirage (+69 ELO, win rate 47%). Match no. 2 of the day goes best: 67% win rate, −28 ELO. Got weaker: Rating −0.09, Win rate −5 pp, ELO −135. Unchanged in recent months: K/R at 0.78, ADR at 84.7, Headshots at 54%. Last 30 days: 203 matches, win rate 53%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.