LAPA55ION

St. Barthélemy
109 matches tracked
Last updated:

How does LAPA55ION play?

Rating 0.99 K/R 0.73 ADR 78.8 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 109 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 21%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 38%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 14.3%+1.5 pp · Ø 12.8% better than 80%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 17%
MVPs per match 1.8−0.4 · Ø 2.2 better than 9%
4Ks and aces 8x 4K, 0 aces in 76 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.27).

Utility hit rate 28%−8 pp · Ø 36% better than 10%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 7%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 6%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 0.98, ADR at 79.0, Win rate at 47%, ELO at 1,670
▼ Got worse
Headshots −2 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.73 (at the start 0.74). Just above the average (0.71).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.44 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
54% better than 64%
0.77 better than 70%
83.2 better than 67%
1.05 better than 64%
52% of 93 duels better than 60%
50% of 16 situations better than 81%
Anubis18
44% better than 28%
0.77 better than 73%
81.1 better than 57%
1.03 better than 62%
55% of 75 duels better than 76%
39% of 18 situations better than 48%
Ancient16
50% right on the average
0.66 better than 17%
73.6 better than 17%
0.86 better than 8%
41% of 74 duels better than 9%
33% of 9 situations better than 41%
Dust 216
38% better than 13%
0.68 better than 28%
77.8 better than 39%
0.94 better than 25%
52% of 56 duels better than 61%
10% of 10 situations better than 2%
Cache12
42% -
0.74 -
78.6 -
1.00-
36% of 36 duels -
60% of 10 situations -
Inferno12
58% -
0.76 -
79.2 -
1.04-
49% of 61 duels -
50% of 6 situations -
Nuke9
33% -
0.72 -
72.1 -
1.00-
66% of 32 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LAPA55ION plays

Across 109 matches LAPA55ION averages K/R 0.73, ADR 78.8 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 8 players. Most room to improve: Utility damage per round at 2.2, better than only 7% of level 8 players. Averages 15.8 kills per match with 45% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 34 of 109 matches the rating was 1.10 or higher (31%), in 46 it was below 0.90. In 76 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: June 2026 at 1.03. Things go best in match 2 of the day (+24 ELO, win rate 53%). Match no. 2 of the day goes best: 53% win rate, +24 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.73, Rating at 0.98, ADR at 79.0, Win rate at 47%, ELO at 1,670.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.