LALIT0

Kosovo
On FACEIT since 2021 189 matches tracked 49 matches in 30 days
ELO ▼ 115
2,177
30-day peak: 2,292
Rank EU
#144,651
Kosovo #1,356 in Kosovo
Last updated:

How does LALIT0 play?

Rating 1.11 (from 169 matches) K/R 0.80 ADR 85.7 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 169 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
EntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.08+0.06 · Ø 1.02 better than 68%
Pistol kills per match 2.9
Knife kills 8 in 189 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 74%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 29x 4K, 4 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 90%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.13, ADR −4.9, Win rate −8 pp, ELO −334

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.95. Last 3 months: 0.79 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −53 ELO
43 matches · 42% win rate
On Dust 2 −50 ELO
42 matches · 50% win rate
Between 12:00 and 18:00 +20 ELO, win rate 35%
On Wednesdays ±0 ELO, win rate 35%

LALIT0 loses the most ELO in match 2 of the day: −53 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Inferno
  2. Highest rating in a match: 1.99 · Inferno
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
50% better than 44%
0.83 better than 87%
89.5 better than 87%
1.18 better than 89%
55% of 225 duels better than 70%
37% of 19 situations better than 47%
Anubis41
61% better than 82%
0.75 better than 57%
80.4 better than 50%
1.07 better than 65%
51% of 218 duels right on the average
61% of 23 situations better than 95%
Ancient40
50% better than 41%
0.82 better than 84%
89.1 better than 85%
1.12 better than 79%
53% of 184 duels better than 60%
38% of 21 situations better than 54%
Mirage38
45% better than 28%
0.82 better than 83%
85.4 better than 74%
1.08 better than 69%
53% of 163 duels better than 61%
28% of 18 situations better than 21%
Inferno16
25% better than 1%
0.80 better than 72%
86.7 better than 69%
1.18 better than 82%
53% of 75 duels right on the average
45% of 11 situations better than 65%
Cache6
0% -
0.68 -
75.3 -
0.88-
32% of 31 duels -
25% of 4 situations -
Nuke5
60% -
0.76 -
81.6 -
1.01-
46% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LALIT0 plays

Across 189 matches LALIT0 averages K/R 0.80 and ADR 85.7; the rating across the 169 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 45% headshots. The strongest map is Anubis with a 61% win rate in 41 matches. In 83 of 169 matches the rating was 1.10 or higher (49%), in 52 it was below 0.90. In 126 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: July 2026 at 1.29. LALIT0 loses the most ELO in match 2 of the day (−53 ELO, win rate 42%). Things go best on Anubis (+100 ELO, win rate 61%). Match no. 3 of the day goes best: 59% win rate, +51 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.13, ADR −4.9, Win rate −8 pp, ELO −334. Last 30 days: 49 matches, win rate 41%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.