L8R-
How does L8R- play?
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 8 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: August 2026 with 0.84.
Rating, 1.00 is an average match
Best month: October 2026 with 0.96.
Damage per round (ADR)
Best month: August 2026 with 89.8.
Share of headshot kills
Best month: October 2026 with 58%.
Matches won (win rate)
Best month: August 2026 with 59%.
Best month: September 2026 with 1,728.
Rounds with first kill
Best month: October 2026 with 16%.
1v1 clutches won
Best month: October 2026 with 46%.
Patterns
From the last 113 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
L8R- loses the most ELO on Mirage: −8 ELO, 46% wins
Records and milestones
from recorded matches- Highest rating in a match: 2.06 · Ancient
- Longest win streak: 9 wins in a row · Anubis
- Most kills in a match: 31 · Dust 2
Maps in detail
from the last 113 matchesCompared with players on the same level who have at least 15 matches on the map.
How L8R- plays
Across 113 matches L8R- averages K/R 0.72 and ADR 80.6; the rating across the 52 rated matches is 0.92. Biggest strength: Headshot rate at 53%. That is better than 81% of players on level 8. Most room to improve: Rating at 0.92. That is better than only 12% of players on level 8. On average 15.4 kills per match, 53% of them headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 12 of 52 matches the rating was 1.10 or higher (23%), in 30 it was below 0.90. In 113 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: October 2026 at 0.96. L8R- loses the most ELO on Mirage (−8 ELO, win rate 46%). Things go best on Ancient (+26 ELO, win rate 54%). Last 30 days: 26 matches, win rate 46%, ELO balance −57.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.