L7K4-

China
On FACEIT since 2024 401 matches tracked 135 matches in 30 days
Last updated:

How does L7K4- play?

Rating 0.99 K/R 0.72 ADR 77.1 from 401 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 401 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (315 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 89%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.98−0.06 · Ø 1.04 better than 24%
Pistol kills per match 3.2
Knife kills 18 in 401 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 24%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 56x 4K, 7 aces in 315 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 65%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +467
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 77.3, Win rate at 51%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 401 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
89 matches · 56% win rate
In match 3 of the day +59 ELO
60 matches · 35% win rate
On Sundays +4 ELO, win rate 45%

L7K4- loses the most ELO on Ancient: −26 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.14 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 401 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
53% right on the average
0.74 better than 46%
78.1 better than 34%
1.02 better than 41%
51% of 576 duels better than 45%
33% of 54 situations better than 32%
Dust 2113
51% better than 43%
0.72 better than 36%
75.5 better than 20%
0.98 better than 25%
50% of 558 duels better than 39%
37% of 52 situations better than 46%
Ancient89
56% better than 60%
0.73 better than 37%
78.6 better than 29%
1.00 better than 33%
47% of 484 duels better than 21%
39% of 41 situations better than 53%
Inferno40
43% better than 12%
0.66 better than 6%
74.5 better than 10%
0.93 better than 5%
49% of 214 duels better than 18%
29% of 14 situations better than 24%
Nuke37
41% better than 12%
0.73 better than 35%
78.6 better than 30%
1.01 better than 34%
52% of 192 duels better than 47%
50% of 14 situations better than 76%

Compared with players on the same level who have at least 15 matches on the map.

How L7K4- plays

Across 401 matches L7K4- averages K/R 0.72, ADR 77.1 and a rating of 0.99. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 58% headshots. The strongest map is Ancient with a 56% win rate in 89 matches. In 145 of 401 matches the rating was 1.10 or higher (36%), in 171 it was below 0.90. In 315 matches with detailed stats: 56 4Ks and 7 aces. Best month by rating: September 2026 at 1.05. L7K4- loses the most ELO on Ancient (−26 ELO, win rate 56%). Things go best on Dust 2 (+196 ELO, win rate 51%). Match no. 2 of the day goes best: 59% win rate, +62 ELO. Improved over the last three months: ELO +467. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 77.3, Win rate at 51%. Last 30 days: 135 matches, win rate 53%, net ELO +169.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.