L4tik

Russia
On FACEIT since 2020 93 matches tracked 72 matches in 30 days
ELO ▲ 180
2,376
30-day peak: 2,404
Rank EU
#79,134
Russia #22,507 in Russia
Last updated:

How does L4tik play?

Rating 1.19 K/R 0.84 ADR 85.0 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 93 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 32% good 1.10 to 1.29 26% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.24+0.21 · Ø 1.03 better than 92%
Pistol kills per match 3.1
Knife kills 4 in 93 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 92%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 76%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 14x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 26%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether L4tik is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 78 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.83
JulAugSepOct

Best month: July 2026 with 0.90.

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −4 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Inferno
  2. Longest win streak: 5 wins in a row · Nuke
  3. Highest rating in a match: 2.36 · Inferno

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
52% right on the average
0.78 better than 67%
83.3 better than 59%
1.12 better than 73%
48% of 67 duels better than 31%
28% of 18 situations better than 23%
Anubis17
41% better than 16%
0.81 better than 76%
80.2 better than 44%
1.13 better than 75%
45% of 67 duels better than 17%
38% of 16 situations right on the average
Nuke16
50% better than 36%
0.96 better than 97%
93.5 better than 89%
1.32 better than 95%
67% of 57 duels better than 98%
38% of 13 situations better than 45%
Ancient14
50% -
0.76 -
76.4 -
1.04-
58% of 31 duels -
33% of 6 situations -
Inferno13
46% -
0.85 -
85.2 -
1.24-
64% of 36 duels -
31% of 16 situations -
Mirage8
63% -
0.99 -
94.2 -
1.39-
70% of 20 duels -
57% of 7 situations -
Cache4
75% -
0.87 -
94.7 -
1.33-
59% of 17 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L4tik plays

Across 93 matches L4tik averages K/R 0.84, ADR 85.0 and a rating of 1.19. Biggest strength: K/D at 1.24, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 18.9 kills per match with 50% headshots. The strongest map is Dust 2 with a 52% win rate in 21 matches. In 58 of 93 matches the rating was 1.10 or higher (62%), in 18 it was below 0.90. In 72 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.30. Things go best on Dust 2 (+56 ELO, win rate 52%). Last 30 days: 72 matches, win rate 50%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.