L4mineYamaI

Nigeria
On FACEIT since 2022 159 matches tracked 43 matches in 30 days
Last updated:

How does L4mineYamaI play?

Rating 1.00 (from 109 matches) K/R 0.75 ADR 80.2 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 109 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.3
Knife kills 3 in 159 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 20x 4K, 2 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 76%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.75, ADR at 80.4, Win rate at 52%, ELO at 2,210
▼ Got worse
Rating −0.34

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.80. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −33 ELO
39 matches · 41% win rate
On Dust 2 −8 ELO
38 matches · 47% win rate
On Thursdays ±0 ELO, win rate 41%

L4mineYamaI loses the most ELO in match 2 of the day: −33 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 4 wins in a row · Anubis
  3. Highest rating in a match: 1.77 · Vertigo

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient38
66% better than 90%
0.74 right on the average
78.9 better than 35%
0.94 better than 20%
50% of 108 duels better than 43%
47% of 17 situations better than 72%
Dust 238
47% better than 33%
0.68 better than 22%
74.8 better than 19%
0.92 better than 15%
52% of 105 duels better than 54%
50% of 8 situations better than 81%
Mirage35
51% better than 48%
0.77 better than 67%
81.8 better than 58%
1.07 better than 66%
58% of 108 duels better than 87%
27% of 11 situations better than 21%
Anubis23
43% better than 21%
0.76 better than 62%
83.4 better than 64%
0.96 better than 25%
53% of 104 duels better than 61%
8% of 13 situations better than 2%
Inferno11
45% -
0.79 -
82.5 -
1.17-
57% of 47 duels -
25% of 4 situations -
Nuke5
40% -
0.81 -
85.5 -
1.12-
64% of 11 duels -
33% of 3 situations -
Cache4
25% -
0.77 -
82.6 -
0.97-
71% of 14 duels -
0% of 3 situations -
Vertigo4
75% -
0.93 -
95.3 -
1.32-
59% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L4mineYamaI plays

Across 159 matches L4mineYamaI averages K/R 0.75 and ADR 80.2; the rating across the 109 rated matches is 1.00. Biggest strength: Opening duels won at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 52% headshots. The strongest map is Ancient with a 66% win rate in 38 matches. In 38 of 109 matches the rating was 1.10 or higher (35%), in 45 it was below 0.90. In 108 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. L4mineYamaI loses the most ELO in match 2 of the day (−33 ELO, win rate 41%). Things go best in match 1 of the day (+140 ELO, win rate 58%). Match no. 3 of the day goes best: 70% win rate, +24 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.34. Unchanged in recent months: K/R at 0.75, ADR at 80.4, Win rate at 52%, ELO at 2,210. Last 30 days: 43 matches, win rate 42%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.