L3ADER

Serbia
On FACEIT since 2022 110 matches tracked
Last updated:

How does L3ADER play?

Rating 1.00 (from 80 matches) K/R 0.72 ADR 81.0 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 80 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
ClutcherMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (11 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 56% no comparison

Clutch

Last one alive
Clutch 1v1 won 25% no comparison
Clutch 1v2 won 50% no comparison
Clutch kills per match 1.7 no comparison

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 8% no comparison
K/D 0.98−0.02 · Ø 1.00 better than 38%
Pistol kills per match 3.0
Knife kills 2 in 110 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 15.5% no comparison
3K rounds 5.0% no comparison
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 3x 4K, 0 aces in 11 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32% no comparison
Utility damage per round 5.2 no comparison
Enemies flashed per round 0.17 no comparison
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ADR +6.3, ELO +312
= Stayed the same
K/R at 0.75, Rating at 1.01
▼ Got worse
Headshots −5 pp, Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.72). Slightly above the average (0.72).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Inferno
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 35 · Inferno

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis30
50% right on the average
0.74 right on the average
81.9 better than 60%
1.00 better than 41%
54% of 97 duels better than 68%
14% of 14 situations better than 8%
Inferno30
47% better than 29%
0.73 right on the average
81.7 better than 55%
1.07 better than 60%
54% of 91 duels better than 57%
38% of 13 situations better than 48%
Ancient25
56% better than 68%
0.72 better than 42%
80.2 better than 47%
0.98 better than 38%
61% of 74 duels better than 94%
40% of 5 situations better than 56%
Nuke8
38% -
0.66 -
73.2 -
0.91-
53% of 38 duels -
50% of 6 situations -
Dust 25
60% -
0.59 -
68.1 -
0.82-
41% of 17 duels -
0% of 1 situations -
Mirage5
60% -
0.81 -
95.7 -
1.06-
68% of 31 duels -
-
Overpass5
60% -
0.84 -
90.7 -
1.01-
100% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L3ADER plays

Across 110 matches L3ADER averages K/R 0.72 and ADR 81.0; the rating across the 80 rated matches is 1.00. Biggest strength: Headshot rate at 53%, better than 78% of level 9 players. Averages 16.6 kills per match with 53% headshots. The strongest map is Ancient with a 56% win rate in 25 matches. In 28 of 80 matches the rating was 1.10 or higher (35%), in 34 it was below 0.90. In 11 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 1.05. Things go best on Ancient (+30 ELO, win rate 56%). Match no. 2 of the day goes best: 57% win rate, +30 ELO. Improved over the last three months: ADR +6.3, ELO +312. Got weaker: Headshots −5 pp, Win rate −12 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.01. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.