L1wRay

BY
On FACEIT since 2020 266 matches tracked 75 matches in 30 days
ELO ▲ 84
3,169
30-day peak: 3,169
Rank EU ▲ 371 places
#3,914 #101 in BY
30 days · prev. #4,285 · best #3,914
Last updated:

How does L1wRay play?

Rating 1.11 (from 195 matches) K/R 0.77 ADR 85.1 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 195 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 16%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

L1wRay wins 55 of 100 opening duels. 4 percentage points above the level 10 average (51%).

Rounds with first kill 11%0 pp on par
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive

L1wRay wins 46 of 100 1v1s. 6 percentage points above the level 10 average (40%).

Clutch 1v1 won 46%+6 pp better than 86%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.18 kills per death. 0.14 above the level 10 average (1.04).

Headshot rate 45%−6 pp better than 21%
AWP share of kills 8%−3 pp better than 46%
K/D 1.18+0.14 better than 88%
Pistol kills per match 3.0
Knife kills 6 in 266 matches

Impact

Average
Damage and big rounds

Averages 2.6 round MVPs per match. 0.2 above the level 10 average (2.4).

2K rounds 14.1%+0.7 pp better than 65%
3K rounds 3.9%−0.2 pp better than 41%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 32x 4K, 6 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

L1wRay dies in 65 of 100 rounds. 6 percentage points below the level 10 average (71%). Lower is better.

Utility hit rate 36%+1 pp better than 60%
Utility damage per round 4.2+0.1 better than 52%
Enemies flashed per round 0.23−0.07 better than 31%
Deaths per round 65%−6 pp better than 97%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.76, ADR at 84.4, Headshots at 45%
▼ Got worse
ELO −104

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.76 (at the start 0.79). 0.02 above the level 10 average (0.74).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
25 matches · 40% win rate
On Anubis −13 ELO
36 matches · 53% win rate
On Tuesdays +9 ELO, win rate 34%

L1wRay loses the most ELO on Ancient: −30 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 2.33 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
55% better than 63%
0.80 better than 75%
86.3 better than 75%
1.14 better than 80%
56% of 424 duels better than 75%
34% of 67 situations better than 38%
Dust 268
51% better than 45%
0.79 better than 72%
88.7 better than 84%
1.16 better than 84%
64% of 260 duels better than 95%
55% of 58 situations better than 89%
Anubis36
53% on par
0.72 better than 38%
80.4 better than 48%
1.03 better than 45%
49% of 178 duels better than 33%
30% of 20 situations better than 28%
Ancient25
40% better than 14%
0.76 better than 58%
87.9 better than 80%
1.04 better than 54%
48% of 144 duels better than 29%
30% of 10 situations better than 29%
Inferno17
65% better than 82%
0.82 better than 78%
85.2 better than 63%
1.28-
56% of 45 duels better than 64%
67% of 18 situations better than 93%
Nuke16
56% better than 46%
0.67 better than 18%
74.1 better than 20%
0.93-
48% of 63 duels better than 31%
64% of 11 situations better than 92%
Cache7
29% -
0.68 -
84.1 -
0.82-
50% of 32 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L1wRay plays

Across 266 matches L1wRay averages K/R 0.77 and ADR 85.1; the rating across the 195 rated matches is 1.11. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 players. Averages 17.3 kills per match with 45% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 88 of 195 matches the rating was 1.10 or higher (45%), in 56 it was below 0.90. In 195 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: October 2026 at 1.23. L1wRay loses the most ELO on Ancient (−30 ELO, win rate 40%). Things go best on Mirage (+193 ELO, win rate 55%). Improved over the last three months: Win rate +7 pp. Got weaker: ELO −104. Unchanged in recent months: K/R at 0.76, ADR at 84.4, Headshots at 45%. Last 30 days: 75 matches, win rate 53%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.