L1mit59

Russia
On FACEIT since 2019 174 matches tracked 81 matches in 30 days
Last updated:

How does L1mit59 play?

Rating 1.20 (from 154 matches) K/R 0.84 ADR 88.6 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 154 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 27% good 1.10 to 1.29 24% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.18+0.14 · Ø 1.04 better than 84%
Pistol kills per match 3.1
Zeus kills1 in 174 matches
Knife kills 6 in 174 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.2%).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 82%
3K rounds 6.3%+2.1 pp · Ø 4.2% better than 97%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 37x 4K, 2 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 86%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 80%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.11, Rating +0.18, ADR +10.4, Win rate +18 pp, ELO +424
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.89 (at the start 0.78). Well above the average (0.75).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
48 matches · 50% win rate
On Dust 2 −15 ELO
23 matches · 39% win rate
On Fridays −24 ELO, win rate 35%

L1mit59 loses the most ELO on Ancient: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.69 · Nuke
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 44 · Anubis

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient48
50% better than 40%
0.86 better than 91%
88.9 better than 82%
1.24 better than 94%
62% of 185 duels better than 94%
37% of 27 situations better than 48%
Mirage34
50% better than 38%
0.81 better than 76%
84.2 better than 64%
1.18 better than 85%
54% of 181 duels better than 63%
37% of 19 situations better than 45%
Dust 223
39% better than 11%
0.76 better than 57%
80.8 better than 46%
1.02 better than 41%
51% of 85 duels better than 45%
31% of 13 situations better than 27%
Inferno23
39% better than 7%
0.76 better than 44%
85.3 better than 51%
1.11 better than 54%
53% of 96 duels better than 42%
50% of 18 situations better than 80%
Anubis18
61% better than 75%
0.98 better than 99%
103.6 better than 99%
1.36 better than 99%
58% of 103 duels better than 80%
40% of 10 situations better than 53%
Nuke17
59% better than 62%
0.87 better than 87%
91.8 better than 86%
1.22 better than 87%
60% of 110 duels better than 86%
55% of 11 situations better than 82%
Cache6
50% -
0.90 -
89.5 -
1.22-
74% of 31 duels -
67% of 3 situations -
Vertigo3
33% -
0.98 -
102.8 -
1.40-
60% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L1mit59 plays

Across 174 matches L1mit59 averages K/R 0.84 and ADR 88.6; the rating across the 154 rated matches is 1.20. Biggest strength: 3K rounds at 6.3%, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 54% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 93 of 154 matches the rating was 1.10 or higher (60%), in 37 it was below 0.90. In 96 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: October 2026 at 1.31. L1mit59 loses the most ELO on Ancient (−25 ELO, win rate 50%). Things go best on Mirage (+39 ELO, win rate 50%). Match no. 3 of the day goes best: 56% win rate. Improved over the last three months: K/R +0.11, Rating +0.18, ADR +10.4, Win rate +18 pp, ELO +424. Got weaker: Headshots −3 pp. Last 30 days: 81 matches, win rate 57%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.