L1meX

UZ
346 matches tracked 114 matches in 30 days
Last updated:

How does L1meX play?

Rating 1.00 (from 267 matches) K/R 0.71 ADR 78.1 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
on par on level 8
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 267 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

L1meX wins 49 of 100 opening duels. 1 percentage point below the level 8 average (50%).

Rounds with first kill 10%0 pp on par
Opening duels won 49%−1 pp better than 38%

Clutch

Average
Last one alive

L1meX wins 24 of 100 1v2s. 4 percentage points above the level 8 average (20%).

Clutch 1v1 won 35%−3 pp better than 35%
Clutch 1v2 won 24%+4 pp better than 70%
Clutch kills per match 1.8+0.2 better than 67%

Weapons and aim

Average
Where do the kills come from?

51 of 100 kills by L1meX are headshots. 4 percentage points above the level 8 average (47%).

Headshot rate 51%+4 pp better than 71%
AWP share of kills 4%−6 pp better than 24%
K/D 0.99−0.01 better than 46%
Pistol kills per match 2.3
Knife kills 1 in 346 matches

Impact

Average
Damage and big rounds

L1meX gets exactly 2 kills in 12.5 of 100 rounds. 0.6 percentage points below the level 8 average (13.1%).

2K rounds 12.5%−0.6 pp better than 31%
3K rounds 4.2%+0.3 pp better than 63%
MVPs per match 2.3+0.1 better than 59%
4Ks and aces 42x 4K, 4 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.14 enemies flashed per round (14 per 100 rounds). 0.14 below the level 8 average (0.28).

Utility hit rate 33%−2 pp better than 37%
Utility damage per round 2.8−1.5 better than 18%
Enemies flashed per round 0.14−0.14 better than 14%
Deaths per round 72%0 pp on par

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +7 pp, Win rate +5 pp, ELO +280
= Stayed the same
K/R at 0.71, ADR at 78.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months unchanged at 0.71. 0.01 below the level 8 average (0.72).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −71 ELO
60 matches · 50% win rate
On Mirage −43 ELO
109 matches · 45% win rate
Between 6:00 and 12:00 −117 ELO, win rate 27%
On Saturdays −64 ELO, win rate 36%

L1meX loses the most ELO on Ancient: −71 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Anubis
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
45% better than 31%
0.70 better than 34%
75.9 better than 28%
0.99 better than 42%
47% of 396 duels better than 29%
34% of 76 situations better than 43%
Anubis72
50% better than 43%
0.73 on par
79.9 better than 43%
1.06 better than 67%
52% of 290 duels better than 56%
24% of 49 situations better than 18%
Ancient60
50% better than 44%
0.76 better than 67%
82.5 better than 64%
1.03 better than 60%
53% of 289 duels better than 65%
43% of 56 situations better than 63%
Dust 249
43% better than 24%
0.69 better than 30%
78.9 better than 45%
0.96 better than 32%
51% of 241 duels better than 54%
48% of 25 situations better than 76%
Nuke31
52% better than 39%
0.67 better than 18%
73.7 better than 18%
0.97 better than 31%
45% of 142 duels better than 18%
28% of 18 situations better than 25%
Cache13
54% -
0.76 -
81.1 -
1.06-
61% of 61 duels -
50% of 4 situations -
Inferno9
11% -
0.60 -
66.0 -
0.84-
35% of 46 duels -
20% of 5 situations -
Vertigo3
67% -
0.68 -
77.9 -
0.90-
35% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L1meX plays

Across 346 matches L1meX averages K/R 0.71 and ADR 78.1; the rating across the 267 rated matches is 1.00. Most room to improve: Utility damage per round at 2.8, better than only 18% of level 8 players. Averages 15.7 kills per match with 51% headshots. The strongest map is Cache with a 54% win rate in 13 matches. In 96 of 267 matches the rating was 1.10 or higher (36%), in 106 it was below 0.90. In 263 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: October 2026 at 1.09. L1meX loses the most ELO on Ancient (−71 ELO, win rate 50%). Things go best on Dust 2 (+64 ELO, win rate 43%). Improved over the last three months: Headshots +7 pp, Win rate +5 pp, ELO +280. Unchanged in recent months: K/R at 0.71, ADR at 78.0. Last 30 days: 114 matches, win rate 50%, net ELO +130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.