L1kk-

Ukraine
90 matches tracked 16 matches in 30 days
ELO ▲ 1
3,045
30-day peak: 3,071
Rank EU ▼ 784 places
#6,784
Ukraine #383 in Ukraine
30 days · prev. #6,000 · best #6,000
Last updated:

How does L1kk- play?

Rating 1.30 (from 40 matches) K/R 0.86 ADR 88.2 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 93%
Rating distribution from 40 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 33% good 1.10 to 1.29 28% normal 0.90 to 1.09 23% weak 0.75 to 0.89 0% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 62%+10 pp · Ø 52% better than 96%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+3 pp · Ø 42% better than 79%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 10%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Strength
Where do the kills come from?

1.32 K/D and so well above the average (1.05).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.32+0.27 · Ø 1.05 better than 95%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.2%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 83%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 93%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 7x 4K, 1 ace in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 20%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.10, ADR +6.4, Win rate +18 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.83
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.88 (at the start 0.78). Well above the average (0.75).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
22 matches · 59% win rate
Between 12:00 and 18:00 +17 ELO, win rate 53%

L1kk- loses the most ELO on Dust 2: −1 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.43 · Inferno
  3. Longest win streak: 12 wins in a row · Ancient

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
68% better than 93%
0.88 better than 91%
91.6 better than 88%
1.31 better than 96%
59% of 41 duels better than 84%
20% of 5 situations better than 7%
Dust 222
59% better than 66%
0.82 better than 76%
85.0 better than 64%
1.19-
66% of 35 duels better than 97%
0% of 3 situations better than 1%
Inferno15
67% better than 67%
0.94 better than 91%
88.8 better than 67%
1.45-
61% of 44 duels better than 75%
63% of 8 situations better than 90%
Ancient7
57% -
0.77 -
80.7 -
1.45-
78% of 9 duels -
-
Anubis7
57% -
0.84 -
88.7 -
1.07-
25% of 4 duels -
50% of 4 situations -
Overpass3
67% -
0.81 -
79.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How L1kk- plays

Across 90 matches L1kk- averages K/R 0.86 and ADR 88.2; the rating across the 40 rated matches is 1.30. Biggest strength: Rating at 1.30, better than 97% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 58% headshots. The strongest map is Mirage with a 68% win rate in 34 matches. In 28 of 40 matches the rating was 1.10 or higher (70%), in 3 it was below 0.90. In 30 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 1.36. L1kk- loses the most ELO on Dust 2 (−1 ELO, win rate 59%). Things go best on Mirage (+17 ELO, win rate 68%). Improved over the last three months: K/R +0.10, ADR +6.4, Win rate +18 pp. Got weaker: Headshots −8 pp. Last 30 days: 16 matches, win rate 63%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.