L1kk-
How does L1kk- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Average62% of opening duels won and so well above the average (52%).
Clutch
Weakness1.0 clutch kills per match and so well below the average (1.6).
Weapons and aim
Strength1.32 K/D and so well above the average (1.05).
Impact
StrengthExactly 3 kills in 5.9% of rounds and so well above the average (4.2%).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Feb to Apr 2026.
Kills per round (K/R)
Best month: July 2026 with 0.93. Last 3 months: 0.88 (at the start 0.78). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.36.
Damage per round (ADR)
Best month: September 2026 with 98.6. Last 3 months: 89.3 (at the start 82.9). Clearly above the average (80.9).
Share of headshot kills
Best month: April 2026 with 63%. Last 3 months: 54% (at the start 62%). Just above the average (53%).
Matches won (win rate)
Best month: July 2026 with 100%. Last 3 months: 70% (at the start 52%). Well above the average (53%).
Best month: September 2026 with 3,071.
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 60%.
Patterns
From the last 90 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
L1kk- loses the most ELO on Dust 2: −1 ELO, 59% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Mirage
- Highest rating in a match: 2.43 · Inferno
- Longest win streak: 12 wins in a row · Ancient
Maps in detail
from the last 90 matchesCompared with players on the same level who have at least 15 matches on the map.
How L1kk- plays
Across 90 matches L1kk- averages K/R 0.86 and ADR 88.2; the rating across the 40 rated matches is 1.30. Biggest strength: Rating at 1.30, better than 97% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 58% headshots. The strongest map is Mirage with a 68% win rate in 34 matches. In 28 of 40 matches the rating was 1.10 or higher (70%), in 3 it was below 0.90. In 30 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 1.36. L1kk- loses the most ELO on Dust 2 (−1 ELO, win rate 59%). Things go best on Mirage (+17 ELO, win rate 68%). Improved over the last three months: K/R +0.10, ADR +6.4, Win rate +18 pp. Got weaker: Headshots −8 pp. Last 30 days: 16 matches, win rate 63%, net ELO +43.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.