L1ghtw8

USA
162 matches tracked 25 matches in 30 days
ELO ▲ 89
2,367
30-day peak: 2,389
Rank NA ▲ 650 places
#2,430
US #1,323 in US
30 days · prev. #3,080 · best #2,380
Last updated:

How does L1ghtw8 play?

Rating 1.02 (from 130 matches) K/R 0.73 ADR 79.7 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 130 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+2 pp · Ø 50% better than 55%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 34%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.01+0.01 · Ø 1.00 better than 38%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (4.0%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 69%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 26%
MVPs per match 2.3+0.1 · Ø 2.2 better than 46%
4Ks and aces 17x 4K, 4 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 96%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 11%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.08, ADR +4.5
= Stayed the same
Headshots at 54%, Win rate at 51%, ELO at 2,284
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.75 (at the start 0.71). Slightly above the average (0.72).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −130 ELO
25 matches · 20% win rate
In match 3 of the day −33 ELO
21 matches · 43% win rate
On Wednesdays +16 ELO, win rate 41%

L1ghtw8 loses the most ELO on Ancient: −130 ELO, 20% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Ancient
  2. Most kills in a match: 34 · Anubis
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis47
57% better than 66%
0.80 better than 76%
87.2 better than 78%
1.12 better than 76%
54% of 200 duels better than 62%
31% of 13 situations better than 29%
Dust 246
59% better than 77%
0.73 better than 45%
77.6 better than 33%
1.05 better than 55%
47% of 170 duels better than 27%
59% of 22 situations better than 92%
Mirage28
43% better than 19%
0.65 better than 12%
72.8 better than 13%
0.89 better than 9%
41% of 101 duels better than 6%
33% of 6 situations better than 34%
Ancient25
20% better than 1%
0.72 better than 37%
80.3 better than 44%
0.99 better than 35%
49% of 93 duels better than 37%
25% of 8 situations better than 19%
Cache8
63% -
0.75 -
83.8 -
1.04-
45% of 42 duels -
25% of 4 situations -
Inferno6
67% -
0.53 -
63.8 -
0.78-
47% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How L1ghtw8 plays

Across 162 matches L1ghtw8 averages K/R 0.73 and ADR 79.7; the rating across the 130 rated matches is 1.02. Biggest strength: Utility hit rate at 44%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 54% headshots. The strongest map is Dust 2 with a 59% win rate in 46 matches. In 53 of 130 matches the rating was 1.10 or higher (41%), in 55 it was below 0.90. In 86 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: August 2026 at 1.12. L1ghtw8 loses the most ELO on Ancient (−130 ELO, win rate 20%). Things go best on Anubis (+69 ELO, win rate 57%). Improved over the last three months: K/R +0.04, Rating +0.08, ADR +4.5. Unchanged in recent months: Headshots at 54%, Win rate at 51%, ELO at 2,284. Last 30 days: 25 matches, win rate 44%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.