L1ero

Russia
On FACEIT since 2022 129 matches tracked 48 matches in 30 days
ELO ▲ 177
2,200
30-day peak: 2,295
Rank EU
#135,305
Russia #38,511 in Russia
Last updated:
Next update possible in 1h 4m

How does L1ero play?

Rating 0.94 (from 88 matches) K/R 0.65 ADR 70.3 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 88 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 5%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.8
Knife kills 1 in 129 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 2%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 12x 4K, 0 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 21%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, ADR at 69.9, Headshots at 53%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.65 (at the start 0.63). Clearly below the average (0.74).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −20 ELO
32 matches · 53% win rate
In match 4 of the day ±0 ELO
21 matches · 52% win rate
Between 12:00 and 18:00 +36 ELO, win rate 49%
On Wednesdays +31 ELO, win rate 48%

L1ero loses the most ELO on Dust 2: −20 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 1.79 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
61% better than 86%
0.67 better than 19%
72.0 better than 12%
0.92 better than 16%
60% of 77 duels better than 90%
23% of 22 situations better than 13%
Dust 232
53% better than 56%
0.64 better than 10%
70.2 better than 6%
0.94 better than 19%
51% of 78 duels right on the average
27% of 11 situations better than 21%
Ancient20
70% better than 94%
0.69 better than 25%
71.7 better than 7%
1.04 better than 55%
43% of 53 duels better than 10%
18% of 11 situations better than 10%
Anubis16
56% better than 68%
0.64 better than 10%
71.9 better than 9%
0.93-
56% of 41 duels better than 75%
44% of 9 situations better than 67%
Inferno7
57% -
0.59 -
62.6 -
0.93-
58% of 26 duels -
0% of 1 situations -
Cache6
50% -
0.62 -
69.7 -
0.85-
47% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L1ero plays

Across 129 matches L1ero averages K/R 0.65 and ADR 70.3; the rating across the 88 rated matches is 0.94. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.4%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 54% headshots. The strongest map is Ancient with a 70% win rate in 20 matches. In 27 of 88 matches the rating was 1.10 or higher (31%), in 37 it was below 0.90. In 88 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 0.98. L1ero loses the most ELO on Dust 2 (−20 ELO, win rate 53%). Things go best from match 5 of the day (+55 ELO, win rate 66%). Match no. 3 of the day goes best: 70% win rate. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.65, ADR at 69.9, Headshots at 53%. Last 30 days: 48 matches, win rate 56%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.