L1der_PRO

Uzbekistan
On FACEIT since 2025 157 matches tracked 21 matches in 30 days
Last updated:

How does L1der_PRO play?

Rating 1.11 (from 107 matches) K/R 0.77 ADR 83.1 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 107 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 15%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.09+0.10 · Ø 0.99 better than 80%
Pistol kills per match 1.8
Knife kills 5 in 157 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.1%).

2K rounds 15.7%+2.6 pp · Ø 13.1% better than 95%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 19x 4K, 2 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 5%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Win rate +9 pp, ELO +523
= Stayed the same
ADR at 83.3
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.80
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.72).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −172 ELO
45 matches · 49% win rate
From match 5 of the day −151 ELO
65 matches · 43% win rate
Between 0:00 and 6:00 −48 ELO, win rate 46%
On Wednesdays −77 ELO, win rate 40%

L1der_PRO loses the most ELO on Dust 2: −172 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Anubis
  2. Highest rating in a match: 2.11 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
49% better than 44%
0.82 better than 88%
87.9 better than 85%
1.18 better than 92%
57% of 112 duels better than 84%
45% of 22 situations better than 68%
Mirage39
54% better than 66%
0.77 better than 71%
80.2 better than 55%
1.13 better than 85%
48% of 91 duels better than 36%
50% of 10 situations better than 81%
Ancient22
50% right on the average
0.77 better than 69%
82.5 better than 60%
1.07 better than 72%
50% of 54 duels better than 46%
44% of 16 situations better than 66%
Anubis16
63% better than 87%
0.72 right on the average
80.4 better than 54%
1.05-
40% of 48 duels better than 8%
40% of 5 situations better than 58%
Nuke15
40% better than 10%
0.79 better than 67%
89.4 better than 82%
1.11-
54% of 26 duels better than 61%
30% of 10 situations better than 27%
Inferno14
50% -
0.71 -
78.2 -
1.02-
58% of 26 duels -
80% of 5 situations -
Cache4
50% -
0.70 -
71.7 -
0.95-
28% of 18 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L1der_PRO plays

Across 157 matches L1der_PRO averages K/R 0.77 and ADR 83.1; the rating across the 107 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 8 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 8 players. Averages 17.0 kills per match with 41% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 55 of 107 matches the rating was 1.10 or higher (51%), in 32 it was below 0.90. In 87 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.19. L1der_PRO loses the most ELO on Dust 2 (−172 ELO, win rate 49%). Things go best in match 1 of the day (+26 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +26 ELO. Improved over the last three months: K/R +0.05, Win rate +9 pp, ELO +523. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 83.3. Last 30 days: 21 matches, win rate 57%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.