L1beration

St. Pierre & Miquelon
On FACEIT since 2019 140 matches tracked 35 matches in 30 days
ELO ▲ 51
2,123
30-day peak: 2,123
Rank EU
#169,446
St. Pierre & Miquelon #47 in St. Pierre & Miquelon
Last updated:

How does L1beration play?

Rating 1.09 (from 110 matches) K/R 0.83 ADR 89.9 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 110 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 94%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 88%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 3.1
Knife kills 1 in 140 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 80%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 22x 4K, 4 aces in 73 matches

Utility and deaths

Weakness
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 23%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.82, Rating at 1.10, ADR at 88.5, Win rate at 49%
▼ Got worse
Headshots −4 pp, ELO −238

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: May 2026 with 0.90. Last 3 months: 0.82 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
30 matches · 43% win rate
In match 2 of the day −30 ELO
37 matches · 38% win rate
Between 0:00 and 6:00 +60 ELO, win rate 44%
On Saturdays +20 ELO, win rate 44%

L1beration loses the most ELO on Dust 2: −30 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 2.09 · Mirage
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
54% better than 63%
0.82 better than 83%
91.1 better than 90%
1.12 better than 79%
53% of 197 duels better than 61%
36% of 11 situations better than 45%
Dust 230
43% better than 22%
0.83 better than 87%
90.2 better than 88%
1.07 better than 64%
48% of 133 duels better than 33%
50% of 12 situations better than 81%
Ancient23
52% better than 47%
0.82 better than 84%
88.5 better than 83%
1.08 better than 68%
57% of 110 duels better than 81%
50% of 12 situations better than 82%
Anubis22
45% better than 28%
0.89 better than 95%
96.1 better than 97%
1.22 better than 93%
57% of 95 duels better than 80%
42% of 12 situations better than 60%
Nuke12
58% -
0.83 -
86.2 -
1.02-
50% of 44 duels -
100% of 1 situations -
Cache7
29% -
0.65 -
74.6 -
0.80-
57% of 30 duels -
50% of 2 situations -
Inferno4
50% -
0.78 -
83.5 -
1.01-
54% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L1beration plays

Across 140 matches L1beration averages K/R 0.83 and ADR 89.9; the rating across the 110 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 57% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 47 of 110 matches the rating was 1.10 or higher (43%), in 35 it was below 0.90. In 73 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: June 2026 at 1.12. L1beration loses the most ELO on Dust 2 (−30 ELO, win rate 43%). Things go best on Mirage (+149 ELO, win rate 54%). Got weaker: Headshots −4 pp, ELO −238. Unchanged in recent months: K/R at 0.82, Rating at 1.10, ADR at 88.5, Win rate at 49%. Last 30 days: 35 matches, win rate 51%, net ELO +171.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.