L1NCH322

Russia
On FACEIT since 2018 63 matches tracked
Last updated:

How does L1NCH322 play?

Rating 0.97 (from 42 matches) K/R 0.72 ADR 78.8 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 24% normal 0.90 to 1.09 14% weak 0.75 to 0.89 21% very weak below 0.75 26%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.9%−0.3 pp · Ø 13.2% better than 46%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 7x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 7.2+2.9 · Ø 4.3 better than 95%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.39, Headshots +7 pp
= Stayed the same
ADR at 78.6
▼ Got worse
K/R −0.04, Win rate −27 pp, ELO −146

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.73).

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −33 ELO
22 matches · 41% win rate

L1NCH322 loses the most ELO on Dust 2: −33 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Inferno
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
41% better than 21%
0.68 better than 28%
77.7 better than 38%
0.93-
43% of 72 duels better than 14%
40% of 5 situations better than 58%
Ancient13
54% -
0.78 -
84.0 -
0.95-
37% of 38 duels -
0% of 3 situations -
Inferno10
50% -
0.66 -
71.5 -
1.06-
59% of 27 duels -
50% of 6 situations -
Nuke9
56% -
0.79 -
84.6 -
1.16-
62% of 13 duels -
75% of 4 situations -
Anubis8
63% -
0.68 -
75.9 -
0.83-
55% of 33 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L1NCH322 plays

Across 63 matches L1NCH322 averages K/R 0.72 and ADR 78.8; the rating across the 42 rated matches is 0.97. Biggest strength: Utility hit rate at 48%, better than 99% of level 9 players. Averages 16.8 kills per match with 50% headshots. The strongest map is Ancient with a 54% win rate in 13 matches. In 16 of 42 matches the rating was 1.10 or higher (38%), in 20 it was below 0.90. In 41 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.01. L1NCH322 loses the most ELO on Dust 2 (−33 ELO, win rate 41%). Things go best in match 1 of the day (−33 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, −33 ELO. Improved over the last three months: Rating +0.39, Headshots +7 pp. Got weaker: K/R −0.04, Win rate −27 pp, ELO −146. Unchanged in recent months: ADR at 78.6. Last 30 days: 7 matches, win rate 0%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.