L1LJason

Vietnam
On FACEIT since 2021 392 matches tracked 61 matches in 30 days
ELO ▼ 149
2,908
30-day peak: 3,176
Rank SEA ▼ 116 places
#224
Vietnam #10 in Vietnam
30 days · prev. #108 · best #108
Last updated:

How does L1LJason play?

Rating 1.06 (from 281 matches) K/R 0.79 ADR 86.3 from 392 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 281 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 47%+6 pp · Ø 41% better than 87%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 3.0 from the last 281
Knife kills 1 in 281 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 43%
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 71%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 40x 4K, 6 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.31).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.53+0.22 · Ø 0.31 better than 94%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.06, ADR at 86.4, Headshots at 56%
▼ Got worse
Win rate −6 pp, ELO −94

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.75).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −83 ELO
28 matches · 46% win rate
On Dust 2 −48 ELO
61 matches · 52% win rate
Between 12:00 and 18:00 −43 ELO, win rate 42%
On Saturdays −263 ELO, win rate 46%

L1LJason loses the most ELO on Anubis: −83 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.18 · Mirage
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
49% better than 31%
0.78 better than 62%
87.2 better than 75%
1.05 better than 48%
53% of 418 duels better than 55%
51% of 43 situations better than 86%
Ancient62
56% better than 57%
0.80 better than 71%
89.0 better than 80%
1.09 better than 63%
53% of 288 duels better than 55%
45% of 44 situations better than 69%
Dust 261
52% better than 43%
0.77 better than 58%
83.5 better than 59%
1.07 better than 53%
55% of 245 duels better than 66%
35% of 37 situations better than 40%
Anubis28
46% better than 23%
0.79 better than 68%
84.0 better than 62%
1.09 better than 61%
58% of 121 duels better than 79%
50% of 16 situations better than 76%
Cache15
67% better than 80%
0.74 better than 32%
82.0 better than 38%
1.02 better than 25%
55% of 64 duels better than 54%
67% of 9 situations better than 93%
Nuke15
53% better than 39%
0.77 right on the average
85.1 better than 62%
1.04 better than 37%
59% of 73 duels better than 81%
64% of 11 situations better than 93%
Inferno11
55% -
0.73 -
86.3 -
0.97-
44% of 50 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L1LJason plays

Across 392 matches L1LJason averages K/R 0.79 and ADR 86.3; the rating across the 281 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 47%, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 56% headshots. The strongest map is Cache with a 67% win rate in 15 matches. In 127 of 281 matches the rating was 1.10 or higher (45%), in 97 it was below 0.90. In 243 matches with detailed stats: 40 4Ks and 6 aces. Best month by rating: July 2026 at 1.10. L1LJason loses the most ELO on Anubis (−83 ELO, win rate 46%). Things go best on Ancient (+162 ELO, win rate 56%). Match no. 4 of the day goes best: 61% win rate, +1 ELO. Got weaker: Win rate −6 pp, ELO −94. Unchanged in recent months: K/R at 0.78, Rating at 1.06, ADR at 86.4, Headshots at 56%. Last 30 days: 61 matches, win rate 46%, net ELO −124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.