L1KU_

Kosovo
On FACEIT since 2021 125 matches tracked 54 matches in 30 days
Last updated:

How does L1KU_ play?

Rating 1.05 K/R 0.77 ADR 84.5 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 125 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
EntryMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.03−0.01 · Ø 1.04 better than 40%
Pistol kills per match 3.0
Knife kills 2 in 125 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 84%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 24x 4K, 3 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 74%+2 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.15, Rating +0.12, ADR +18.3, ELO +150
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.80 (at the start 0.65). Clearly above the average (0.74).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
24 matches · 46% win rate
In match 1 of the day ±0 ELO
30 matches · 40% win rate
On Saturdays ±0 ELO, win rate 36%

L1KU_ loses the most ELO on Dust 2: −25 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.28 · Mirage
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
60% better than 78%
0.83 better than 82%
88.0 better than 79%
1.17 better than 84%
56% of 177 duels better than 74%
40% of 15 situations better than 56%
Dust 224
46% better than 26%
0.77 better than 61%
85.2 better than 68%
1.04 better than 48%
49% of 132 duels better than 35%
33% of 12 situations better than 33%
Ancient19
42% better than 19%
0.72 better than 34%
80.2 better than 40%
1.00 better than 34%
45% of 143 duels better than 16%
38% of 8 situations right on the average
Anubis15
53% right on the average
0.80 better than 73%
90.8 better than 88%
1.09 better than 63%
62% of 76 duels better than 93%
0% of 3 situations better than 1%
Cache15
53% -
0.77 -
84.8 -
1.07-
55% of 98 duels -
50% of 6 situations -
Inferno15
27% better than 1%
0.72 better than 27%
80.8 better than 32%
0.93 better than 6%
52% of 86 duels better than 37%
50% of 2 situations better than 80%
Nuke6
17% -
0.63 -
72.1 -
0.87-
36% of 44 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L1KU_ plays

Across 125 matches L1KU_ averages K/R 0.77, ADR 84.5 and a rating of 1.05. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 54% headshots. The strongest map is Mirage with a 60% win rate in 30 matches. In 55 of 125 matches the rating was 1.10 or higher (44%), in 47 it was below 0.90. In 99 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: October 2026 at 1.10. L1KU_ loses the most ELO on Dust 2 (−25 ELO, win rate 46%). Things go best on Mirage (+43 ELO, win rate 60%). From match no. 5 of the day on, things go best: 52% win rate, +20 ELO. Improved over the last three months: K/R +0.15, Rating +0.12, ADR +18.3, ELO +150. Got weaker: Headshots −3 pp, Win rate −4 pp. Last 30 days: 54 matches, win rate 50%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.