L0wTick

Sweden
On FACEIT since 2017 414 matches tracked 144 matches in 30 days
ELO ▲ 802
3,016
30-day peak: 3,016
Rank EU ▲ 1,314 places
#7,730
Sweden #230 in Sweden
30 days · prev. #9,044 · best #7,384
Last updated:

How does L0wTick play?

Rating 1.07 K/R 0.78 ADR 83.3 from 414 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 414 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (345 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 2.5
Knife kills 1 in 414 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.5%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 59%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 61x 4K, 6 aces in 345 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (3.9).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 5%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 28%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +649
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.07, ADR −6.2, Headshots −3 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.78 (at the start 0.84). Slightly above the average (0.75).

Patterns

From the last 414 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −84 ELO
82 matches · 43% win rate
Between 12:00 and 18:00 +85 ELO, win rate 46%
On Tuesdays +91 ELO, win rate 46%

L0wTick loses the most ELO on Anubis: −84 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 2.35 · Mirage

Maps in detail

from the last 414 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage131
55% right on the average
0.81 better than 72%
85.7 better than 67%
1.09 better than 58%
53% of 536 duels right on the average
36% of 67 situations better than 41%
Anubis82
43% better than 14%
0.77 better than 58%
82.9 better than 57%
1.03 better than 39%
46% of 323 duels better than 16%
48% of 50 situations better than 71%
Dust 282
54% better than 46%
0.79 better than 64%
82.8 better than 53%
1.09 better than 55%
49% of 340 duels better than 30%
29% of 41 situations better than 22%
Ancient81
54% better than 44%
0.77 better than 56%
82.0 better than 48%
1.06 right on the average
51% of 357 duels better than 40%
35% of 43 situations better than 40%
Cache32
53% better than 34%
0.78 better than 44%
79.1 better than 23%
1.09 better than 42%
48% of 117 duels better than 17%
27% of 15 situations better than 22%
Inferno3
33% -
0.74 -
79.1 -
0.96-
62% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L0wTick plays

Across 414 matches L0wTick averages K/R 0.78, ADR 83.3 and a rating of 1.07. Biggest strength: Utility hit rate at 39%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 55% headshots. The strongest map is Mirage with a 55% win rate in 131 matches. In 192 of 414 matches the rating was 1.10 or higher (46%), in 139 it was below 0.90. In 345 matches with detailed stats: 61 4Ks and 6 aces. Best month by rating: July 2026 at 1.13. L0wTick loses the most ELO on Anubis (−84 ELO, win rate 43%). Things go best in match 3 of the day (+168 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +168 ELO. Improved over the last three months: ELO +649. Got weaker: K/R −0.06, Rating −0.07, ADR −6.2, Headshots −3 pp, Win rate −4 pp. Last 30 days: 144 matches, win rate 56%, net ELO +186.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.