L0tz

Japan
On FACEIT since 2018 173 matches tracked 132 matches in 30 days
Last updated:

How does L0tz play?

Rating 1.03 K/R 0.73 ADR 77.9 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 173 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.03−0.01 · Ø 1.04 better than 40%
Pistol kills per match 2.9
Knife kills 8 in 173 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 45%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 25x 4K, 1 ace in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 22%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.06, Win rate +5 pp
= Stayed the same
ADR at 78.2, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.74 (at the start 0.69). Right on the average (0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −47 ELO
26 matches · 35% win rate
On Inferno −30 ELO
22 matches · 59% win rate
Between 12:00 and 18:00 −9 ELO, win rate 44%
On Saturdays +19 ELO, win rate 44%

L0tz loses the most ELO on Mirage: −47 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 1.96 · Ancient

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient45
49% better than 37%
0.78 better than 63%
85.6 better than 68%
1.09 better than 65%
47% of 186 duels better than 26%
57% of 30 situations better than 89%
Dust 234
59% better than 74%
0.84 better than 85%
86.8 better than 74%
1.17 better than 82%
59% of 162 duels better than 84%
31% of 13 situations better than 27%
Mirage26
35% better than 3%
0.69 better than 22%
75.4 better than 19%
0.93 better than 13%
47% of 140 duels better than 22%
31% of 13 situations better than 28%
Anubis24
42% better than 15%
0.67 better than 13%
68.2 better than 2%
1.00 better than 31%
52% of 97 duels right on the average
60% of 10 situations better than 91%
Inferno22
59% better than 56%
0.69 better than 14%
71.5 better than 6%
1.03 better than 28%
51% of 89 duels better than 32%
67% of 9 situations better than 97%
Cache15
60% -
0.67 -
74.3 -
0.92-
40% of 67 duels -
38% of 8 situations -
Nuke6
33% -
0.52 -
55.4 -
0.73-
36% of 14 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L0tz plays

Across 173 matches L0tz averages K/R 0.73, ADR 77.9 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 51% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 70 of 173 matches the rating was 1.10 or higher (40%), in 66 it was below 0.90. In 153 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: May 2026 at 1.07. L0tz loses the most ELO on Mirage (−47 ELO, win rate 35%). Things go best on Anubis (+72 ELO, win rate 42%). Improved over the last three months: K/R +0.05, Rating +0.06, Win rate +5 pp. Unchanged in recent months: ADR at 78.2, Headshots at 51%. Last 30 days: 132 matches, win rate 52%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.