L0ra1n

Russia
On FACEIT since 2020 355 matches tracked 97 matches in 30 days
ELO ▲ 315
3,106
30-day peak: 3,137
Rank EU ▼ 134 places
#5,363
Russia #1,515 in Russia
30 days · prev. #5,229 · best #4,630
Last updated:

How does L0ra1n play?

Rating 0.94 K/R 0.66 ADR 71.2 from 355 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 355 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 46%−6 pp · Ø 52% better than 7%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.05).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.94−0.11 · Ø 1.05 better than 8%
Pistol kills per match 3.0
Knife kills 9 in 355 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.5%).

2K rounds 11.6%−1.9 pp · Ø 13.5% better than 6%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 9%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 44x 4K, 1 ace in 313 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.61+0.29 · Ø 0.32 better than 97%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +12 pp, ELO +645
= Stayed the same
K/R at 0.66, Rating at 0.94, ADR at 71.4
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.66 (at the start 0.64). Clearly below the average (0.75).

Patterns

From the last 355 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
33 matches · 52% win rate
On Nuke −5 ELO
23 matches · 57% win rate
On Sundays −81 ELO, win rate 45%

L0ra1n loses the most ELO on Anubis: −25 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Mirage
  2. Most kills in a match: 41 · Anubis
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 355 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
54% better than 47%
0.65 better than 8%
70.0 better than 5%
0.94 better than 12%
44% of 447 duels better than 8%
40% of 75 situations better than 54%
Dust 299
52% better than 38%
0.64 better than 7%
70.9 better than 6%
0.93 better than 10%
47% of 408 duels better than 21%
45% of 51 situations better than 67%
Ancient42
55% better than 47%
0.65 better than 7%
71.8 better than 6%
0.92 better than 9%
48% of 178 duels better than 24%
32% of 25 situations better than 31%
Anubis33
52% better than 38%
0.68 better than 17%
72.1 better than 7%
0.94 better than 14%
44% of 147 duels better than 10%
24% of 17 situations better than 16%
Nuke23
57% better than 46%
0.74 better than 36%
78.1 better than 27%
1.06 better than 42%
54% of 85 duels better than 53%
33% of 15 situations better than 33%
Cache14
36% -
0.62 -
68.5 -
0.88-
43% of 53 duels -
29% of 17 situations -
Inferno10
60% -
0.64 -
72.6 -
1.00-
41% of 34 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L0ra1n plays

Across 355 matches L0ra1n averages K/R 0.66, ADR 71.2 and a rating of 0.94. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 71.2, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 14.5 kills per match with 59% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 100 of 355 matches the rating was 1.10 or higher (28%), in 168 it was below 0.90. In 313 matches with detailed stats: 44 4Ks and 1 ace. Best month by rating: August 2026 at 0.98. L0ra1n loses the most ELO on Anubis (−25 ELO, win rate 52%). Things go best on Mirage (+74 ELO, win rate 54%). Match no. 3 of the day goes best: 63% win rate, +5 ELO. Improved over the last three months: Win rate +12 pp, ELO +645. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 71.4. Last 30 days: 97 matches, win rate 52%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.