L0nzo1

Peru
76 matches tracked
Last updated:

How does L0nzo1 play?

Rating 1.04 (from 48 matches) K/R 0.73 ADR 76.4 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 48 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 23% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

42% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 72%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 76%
AWP share of kills 24%+14 pp · Ø 10% better than 92%
K/D 1.02−0.01 · Ø 1.03 better than 59%
Pistol kills per match 2.9
Knife kills 1 in 76 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (13.3%).

2K rounds 15.3%+2.0 pp · Ø 13.3% better than 92%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 75%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 4x 4K, 1 ace in 21 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 4%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 19%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 21%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.05, ELO +50
= Stayed the same
ADR at 76.4, Win rate at 52%
▼ Got worse
Headshots −12 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −17 ELO
21 matches · 24% win rate

L0nzo1 loses the most ELO in match 2 of the day: −17 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Dust 2
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
43% better than 24%
0.73 right on the average
76.9 better than 36%
1.02 better than 54%
49% of 96 duels better than 40%
38% of 13 situations right on the average
Dust 217
41% better than 19%
0.72 right on the average
73.6 better than 18%
1.04-
49% of 53 duels better than 43%
50% of 4 situations better than 81%
Inferno13
62% -
0.75 -
78.8 -
1.09-
62% of 29 duels -
50% of 4 situations -
Ancient6
67% -
0.72 -
77.5 -
1.02-
78% of 18 duels -
50% of 6 situations -
Anubis3
100% -
0.84 -
82.1 -
1.25-
65% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L0nzo1 plays

Across 76 matches L0nzo1 averages K/R 0.73 and ADR 76.4; the rating across the 48 rated matches is 1.04. Biggest strength: Headshot rate at 52%, better than 76% of level 8 players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 8 players. Averages 16.1 kills per match with 52% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 15 of 48 matches the rating was 1.10 or higher (31%), in 19 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. L0nzo1 loses the most ELO in match 2 of the day (−17 ELO, win rate 24%). Things go best in match 1 of the day (+40 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +40 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ELO +50. Got weaker: Headshots −12 pp. Unchanged in recent months: ADR at 76.4, Win rate at 52%. Last 30 days: 5 matches, win rate 40%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.